Cleanup.
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@ -964,6 +964,8 @@ namespace bgfx { namespace d3d12
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m_numWindows = 1;
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#if BX_PLATFORM_WINDOWS
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m_infoQueue = NULL;
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DX_CHECK(m_dxgi.m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh
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, 0
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| DXGI_MWA_NO_WINDOW_CHANGES
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@ -3191,7 +3193,7 @@ namespace bgfx { namespace d3d12
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ID3D12Resource* m_msaaRt;
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#if BX_PLATFORM_WINDOWS
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ID3D12InfoQueue* m_infoQueue = nullptr;
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ID3D12InfoQueue* m_infoQueue;
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#endif // BX_PLATFORM_WINDOWS
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int64_t m_presentElapsed;
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