mirror of https://github.com/bkaradzic/bgfx
Update renderer_d3d12.cpp (#1488)
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@ -3191,7 +3191,7 @@ namespace bgfx { namespace d3d12
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ID3D12Resource* m_msaaRt;
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#if BX_PLATFORM_WINDOWS
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ID3D12InfoQueue* m_infoQueue;
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ID3D12InfoQueue* m_infoQueue = nullptr;
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#endif // BX_PLATFORM_WINDOWS
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int64_t m_presentElapsed;
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