Cleanup.
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@ -6213,7 +6213,7 @@ namespace bgfx { namespace gl
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else
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{
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if (1 < texture.m_depth
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&& !texture.isCubeMap())
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&& !texture.isCubeMap())
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{
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GL_CHECK(glFramebufferTextureLayer(GL_FRAMEBUFFER
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, attachment
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