Updated docs.
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@ -1044,9 +1044,20 @@ namespace bgfx
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///
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///
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void setTransform(uint32_t _cache, uint16_t _num = 1);
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void setTransform(uint32_t _cache, uint16_t _num = 1);
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/// Reserve `_num` matrices in internal matrix cache. Pointer returned
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/// can be modifed until `bgfx::frame` is called.
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///
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/// @param _transform Pointer to `Transform` structure.
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/// @param _num Number of matrices.
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///
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///
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void allocTransform(Transform* _transform, uint16_t _num);
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void allocTransform(Transform* _transform, uint16_t _num);
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/// Set model matrix from `Transform` structure.
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///
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/// @param _transform Pointer to `Transform` structure returned by
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// `bgfx::allocTransform`.
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/// @param _first First matrix.
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/// @param _num Number of matrices.
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///
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///
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void setTransform(const Transform* _transform, uint32_t _first, uint16_t _num);
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void setTransform(const Transform* _transform, uint32_t _first, uint16_t _num);
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