Added allocTransform API to return pointer to internal matrix cache.

This commit is contained in:
Branimir Karadzic 2014-10-08 20:13:57 -07:00
parent f5b8d636a6
commit 5ea84e8274
3 changed files with 153 additions and 95 deletions

View File

@ -95,7 +95,7 @@ namespace bgfx
{
Uint8,
Int16,
Half, // Availability depends on: BGFX_CAPS_VERTEX_ATTRIB_HALF.
Half, // Availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_HALF`.
Float,
Count
@ -200,7 +200,7 @@ namespace bgfx
/// Callback interface to implement application specific behavior.
/// Cached items are currently used only for OpenGL binary shaders.
///
/// NOTE:
/// @remarks
/// 'fatal' callback can be called from any thread. Other callbacks
/// are called from the render thread.
///
@ -240,6 +240,7 @@ namespace bgfx
{
}
///
struct Memory
{
uint8_t* data;
@ -273,6 +274,7 @@ namespace bgfx
uint8_t formats[TextureFormat::Count];
};
///
struct TransientIndexBuffer
{
uint8_t* data;
@ -281,6 +283,7 @@ namespace bgfx
uint32_t startIndex;
};
///
struct TransientVertexBuffer
{
uint8_t* data;
@ -291,6 +294,7 @@ namespace bgfx
VertexDeclHandle decl;
};
///
struct InstanceDataBuffer
{
uint8_t* data;
@ -301,15 +305,23 @@ namespace bgfx
VertexBufferHandle handle;
};
///
struct TextureInfo
{
TextureFormat::Enum format;
uint32_t storageSize;
uint16_t width;
uint16_t height;
uint16_t depth;
uint8_t numMips;
uint8_t bitsPerPixel;
TextureFormat::Enum format; //< Texture format.
uint32_t storageSize; //< Total amount of bytes required to store texture.
uint16_t width; //< Texture width.
uint16_t height; //< Texture height.
uint16_t depth; //< Texture depth.
uint8_t numMips; //< Number of MIP maps.
uint8_t bitsPerPixel; //< Format bits per pixel.
};
///
struct Transform
{
float* data; //< Pointer to first matrix.
uint16_t num; //< Number of matrices.
};
/// Vertex declaration.
@ -336,7 +348,7 @@ namespace bgfx
/// vertexConvert for AttribType::Uint8 and AttribType::Int16.
/// Unpacking code must be implemented inside vertex shader.
///
/// NOTE:
/// @remarks
/// Must be called between begin/end.
///
VertexDecl& add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized = false, bool _asInt = false);
@ -453,14 +465,14 @@ namespace bgfx
/// Returns current renderer backend API type.
///
/// NOTE:
/// @remarks
/// Library must be initialized.
///
RendererType::Enum getRendererType();
/// Returns renderer capabilities.
///
/// NOTE:
/// @remarks
/// Library must be initialized.
///
const Caps* getCaps();
@ -479,16 +491,12 @@ namespace bgfx
/// Set debug flags.
///
/// @param _debug Available flags:
///
/// BGFX_DEBUG_IFH - Infinitely fast hardware. When this flag is set
/// - `BGFX_DEBUG_IFH` - Infinitely fast hardware. When this flag is set
/// all rendering calls will be skipped. It's useful when profiling
/// to quickly assess bottleneck between CPU and GPU.
///
/// BGFX_DEBUG_STATS - Display internal statistics.
///
/// BGFX_DEBUG_TEXT - Display debug text.
///
/// BGFX_DEBUG_WIREFRAME - Wireframe rendering. All rendering
/// - `BGFX_DEBUG_STATS` - Display internal statistics.
/// - `BGFX_DEBUG_TEXT` - Display debug text.
/// - `BGFX_DEBUG_WIREFRAME` - Wireframe rendering. All rendering
/// primitives will be rendered as lines.
///
void setDebug(uint32_t _debug);
@ -501,7 +509,7 @@ namespace bgfx
/// Create static index buffer.
///
/// NOTE:
/// @remarks
/// Only 16-bit index buffer is supported.
///
IndexBufferHandle createIndexBuffer(const Memory* _mem);
@ -527,7 +535,7 @@ namespace bgfx
///
/// @param _num Number of indices.
///
/// NOTE:
/// @remarks
/// Only 16-bit index buffer is supported.
///
DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num);
@ -536,7 +544,7 @@ namespace bgfx
///
/// @param _mem Index buffer data.
///
/// NOTE:
/// @remarks
/// Only 16-bit index buffer is supported.
///
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem);
@ -610,7 +618,7 @@ namespace bgfx
/// calls.
/// @param _num Number of indices to allocate.
///
/// NOTE:
/// @remarks
/// 1. You must call setIndexBuffer after alloc in order to avoid memory
/// leak.
/// 2. Only 16-bit index buffer is supported.
@ -625,7 +633,7 @@ namespace bgfx
/// @param _num Number of vertices to allocate.
/// @param _decl Vertex declaration.
///
/// NOTE:
/// @remarks
/// You must call setVertexBuffer after alloc in order to avoid memory
/// leak.
///
@ -635,14 +643,14 @@ namespace bgfx
/// buffers. If both space requirements are satisfied function returns
/// true.
///
/// NOTE:
/// @remarks
/// Only 16-bit index buffer is supported.
///
bool allocTransientBuffers(TransientVertexBuffer* _tvb, const VertexDecl& _decl, uint16_t _numVertices, TransientIndexBuffer* _tib, uint16_t _numIndices);
/// Allocate instance data buffer.
///
/// NOTE:
/// @remarks
/// You must call setInstanceDataBuffer after alloc in order to avoid
/// memory leak.
///
@ -658,7 +666,7 @@ namespace bgfx
/// @param _max Maximum capacity of array.
/// @returns Number of uniforms used by shader.
///
/// NOTE:
/// @remarks
/// Only non-predefined uniforms are returned.
///
uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms = NULL, uint16_t _max = 0);
@ -686,18 +694,16 @@ namespace bgfx
/// Create texture from memory buffer.
///
/// @param _mem DDS, KTX or PVR texture data.
/// @param _flags Default texture sampling mode is linear, and wrap mode
/// @param[in] _mem DDS, KTX or PVR texture data.
/// @param[in] _flags Default texture sampling mode is linear, and wrap mode
/// is repeat.
///
/// BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
/// mode.
///
/// BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
/// sampling.
///
/// @param _skip Skip top level mips when parsing texture.
/// @param _info Returns parsed texture information.
/// @param[in] _skip Skip top level mips when parsing texture.
/// @param[out] _info When non-`NULL` is specified it returns parsed texture information.
/// @returns Texture handle.
///
TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, TextureInfo* _info = NULL);
@ -825,7 +831,7 @@ namespace bgfx
/// @param _height Window back buffer height.
/// @param _depthFormat Window back buffer depth format.
///
/// NOTE:
/// @remarks
/// Frame buffer cannnot be used for sampling.
///
FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat = TextureFormat::UnknownDepth);
@ -899,7 +905,7 @@ namespace bgfx
/// @param _id View id.
/// @param _name View name.
///
/// NOTE:
/// @remarks
/// This is debug only feature.
///
void setViewName(uint8_t _id, const char* _name);
@ -927,8 +933,8 @@ namespace bgfx
/// Set view clear flags.
///
/// @param _id View id.
/// @param _flags Clear flags. Use BGFX_CLEAR_NONE to remove any clear
/// operation. See: BGFX_CLEAR_*.
/// @param _flags Clear flags. Use `BGFX_CLEAR_NONE` to remove any clear
/// operation. See: `BGFX_CLEAR_*`.
/// @param _rgba Color clear value.
/// @param _depth Depth clear value.
/// @param _stencil Stencil clear value.
@ -940,8 +946,8 @@ namespace bgfx
/// palette.
///
/// @param _id View id.
/// @param _flags Clear flags. Use BGFX_CLEAR_NONE to remove any clear
/// operation. See: BGFX_CLEAR_*.
/// @param _flags Clear flags. Use `BGFX_CLEAR_NONE` to remove any clear
/// operation. See: `BGFX_CLEAR_*`.
/// @param _depth Depth clear value.
/// @param _stencil Stencil clear value.
///
@ -954,12 +960,12 @@ namespace bgfx
/// Set view frame buffer.
///
/// @param _id View id.
/// @param _handle Frame buffer handle. Passing BGFX_INVALID_HANDLE as
/// @param _handle Frame buffer handle. Passing `BGFX_INVALID_HANDLE` as
/// frame buffer handle will draw primitives from this view into
/// default back buffer.
///
/// NOTE:
/// Not persistent after bgfx::reset call.
/// @remarks
/// Not persistent after `bgfx::reset` call.
///
void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle);
@ -973,25 +979,24 @@ namespace bgfx
/// Set render states for draw primitive.
///
/// @param _state State flags. Default state for primitive type is
/// triangles. See: BGFX_STATE_DEFAULT.
/// triangles. See: `BGFX_STATE_DEFAULT`.
/// - `BGFX_STATE_ALPHA_WRITE` - Enable alpha write.
/// - `BGFX_STATE_DEPTH_WRITE` - Enable depth write.
/// - `BGFX_STATE_DEPTH_TEST_*` - Depth test function.
/// - `BGFX_STATE_BLEND_*` - See remark 1 about BGFX_STATE_BLEND_FUNC.
/// - `BGFX_STATE_BLEND_EQUATION_*` - See remark 2.
/// - `BGFX_STATE_CULL_*` - Backface culling mode.
/// - `BGFX_STATE_RGB_WRITE` - Enable RGB write.
/// - `BGFX_STATE_MSAA` - Enable MSAA.
/// - `BGFX_STATE_PT_[TRISTRIP/LINES/POINTS]` - Primitive type.
///
/// BGFX_STATE_ALPHA_WRITE - Enable alpha write.
/// BGFX_STATE_DEPTH_WRITE - Enable depth write.
/// BGFX_STATE_DEPTH_TEST_* - Depth test function.
/// BGFX_STATE_BLEND_* - See NOTE 1: BGFX_STATE_BLEND_FUNC.
/// BGFX_STATE_BLEND_EQUATION_* - See NOTE 2.
/// BGFX_STATE_CULL_* - Backface culling mode.
/// BGFX_STATE_RGB_WRITE - Enable RGB write.
/// BGFX_STATE_MSAA - Enable MSAA.
/// BGFX_STATE_PT_[TRISTRIP/LINES/POINTS] - Primitive type.
/// @param _rgba Sets blend factor used by `BGFX_STATE_BLEND_FACTOR` and
/// `BGFX_STATE_BLEND_INV_FACTOR` blend modes.
///
/// @param _rgba Sets blend factor used by BGFX_STATE_BLEND_FACTOR and
/// BGFX_STATE_BLEND_INV_FACTOR blend modes.
///
/// NOTE:
/// 1. Use BGFX_STATE_ALPHA_REF, BGFX_STATE_POINT_SIZE and
/// BGFX_STATE_BLEND_FUNC macros to setup more complex states.
/// 2. BGFX_STATE_BLEND_EQUATION_ADD is set when no other blend
/// @remarks
/// 1. Use `BGFX_STATE_ALPHA_REF`, `BGFX_STATE_POINT_SIZE` and
/// `BGFX_STATE_BLEND_FUNC` macros to setup more complex states.
/// 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend
/// equation is specified.
///
void setState(uint64_t _state, uint32_t _rgba = 0);
@ -999,7 +1004,7 @@ namespace bgfx
/// Set stencil test state.
///
/// @param _fstencil Front stencil state.
/// @param _bstencil Back stencil state. If back is set to BGFX_STENCIL_NONE
/// @param _bstencil Back stencil state. If back is set to `BGFX_STENCIL_NONE`
/// _fstencil is applied to both front and back facing primitives.
///
void setStencil(uint32_t _fstencil, uint32_t _bstencil = BGFX_STENCIL_NONE);
@ -1039,6 +1044,12 @@ namespace bgfx
///
void setTransform(uint32_t _cache, uint16_t _num = 1);
///
void allocTransform(Transform* _transform, uint16_t _num);
///
void setTransform(const Transform* _transform, uint32_t _first, uint16_t _num);
/// Set shader uniform parameter for draw primitive.
void setUniform(UniformHandle _handle, const void* _value, uint16_t _num = 1);
@ -1082,11 +1093,9 @@ namespace bgfx
/// @param _handle Texture handle.
/// @param _flags Texture sampling mode. Default value UINT32_MAX uses
/// texture sampling settings from the texture.
///
/// BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
/// mode.
///
/// BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
/// sampling.
///
/// @param _flags Texture sampler filtering flags. UINT32_MAX use the
@ -1102,11 +1111,9 @@ namespace bgfx
/// @param _attachment Attachment index.
/// @param _flags Texture sampling mode. Default value UINT32_MAX uses
/// texture sampling settings from the texture.
///
/// BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap
/// - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
/// mode.
///
/// BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
/// sampling.
///
void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment = 0, uint32_t _flags = UINT32_MAX);
@ -1135,7 +1142,7 @@ namespace bgfx
///
/// @param _filePath Will be passed to CallbackI::screenShot callback.
///
/// NOTE:
/// @remarks
/// CallbackI::screenShot must be implemented.
///
void saveScreenShot(const char* _filePath);

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@ -2598,6 +2598,18 @@ again:
s_ctx->setTransform(_cache, _num);
}
void allocTransform(Transform* _transform, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->allocTransform(_transform, _num);
}
void setTransform(const Transform* _transform, uint32_t _first, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setTransform(_transform, _first, _num);
}
void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();

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@ -746,22 +746,38 @@ namespace bgfx
m_num = 1;
}
uint32_t reserve(uint16_t* _num)
{
BX_CHECK(m_num+_num < BGFX_CONFIG_MAX_MATRIX_CACHE, "Matrix cache overflow. %d (max: %d)", m_num+_num, BGFX_CONFIG_MAX_MATRIX_CACHE);
uint32_t num = bx::uint32_min(BGFX_CONFIG_MAX_MATRIX_CACHE-m_num, *_num);
uint32_t first = m_num;
m_num += num;
*_num = (uint16_t)num;
return first;
}
uint32_t add(const void* _mtx, uint16_t _num)
{
if (NULL != _mtx)
{
BX_CHECK(m_num+_num < BGFX_CONFIG_MAX_MATRIX_CACHE, "Matrix cache overflow. %d (max: %d)", m_num+_num, BGFX_CONFIG_MAX_MATRIX_CACHE);
uint32_t num = bx::uint32_min(BGFX_CONFIG_MAX_MATRIX_CACHE-m_num, _num);
uint32_t first = m_num;
memcpy(&m_cache[m_num], _mtx, sizeof(Matrix4)*num);
m_num += num;
uint32_t first = reserve(&_num);
memcpy(&m_cache[first], _mtx, sizeof(Matrix4)*_num);
return first;
}
return 0;
}
float* toPtr(uint32_t _cacheIdx)
{
return m_cache[_cacheIdx].un.val;
}
uint32_t fromPtr(const void* _ptr) const
{
return uint32_t( (const Matrix4*)_ptr - m_cache);
}
Matrix4 m_cache[BGFX_CONFIG_MAX_MATRIX_CACHE];
uint32_t m_num;
};
@ -1226,7 +1242,7 @@ namespace bgfx
uint32_t setTransform(const void* _mtx, uint16_t _num)
{
m_draw.m_matrix = m_matrixCache.add(_mtx, _num);
m_draw.m_num = _num;
m_draw.m_num = _num;
return m_draw.m_matrix;
}
@ -1234,53 +1250,66 @@ namespace bgfx
void setTransform(uint32_t _cache, uint16_t _num)
{
m_draw.m_matrix = _cache;
m_draw.m_num = _num;
m_draw.m_num = _num;
}
void allocTransform(Transform* _transform, uint16_t _num)
{
uint32_t first = m_matrixCache.reserve(&_num);
_transform->data = m_matrixCache.toPtr(first);
_transform->num = _num;
}
void setTransform(const Transform* _transform, uint32_t _first, uint16_t _num)
{
m_draw.m_matrix = m_matrixCache.fromPtr(_transform->data) + _first;
m_draw.m_num = _num;
}
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
{
m_draw.m_startIndex = _firstIndex;
m_draw.m_numIndices = _numIndices;
m_draw.m_startIndex = _firstIndex;
m_draw.m_numIndices = _numIndices;
m_draw.m_indexBuffer = _handle;
}
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
{
m_draw.m_indexBuffer = _tib->handle;
m_draw.m_startIndex = _firstIndex;
m_draw.m_numIndices = _numIndices;
m_draw.m_startIndex = _firstIndex;
m_draw.m_numIndices = _numIndices;
m_discard = 0 == _numIndices;
}
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
{
BX_CHECK(_handle.idx < BGFX_CONFIG_MAX_VERTEX_BUFFERS, "Invalid vertex buffer handle. %d (< %d)", _handle.idx, BGFX_CONFIG_MAX_VERTEX_BUFFERS);
m_draw.m_startVertex = _startVertex;
m_draw.m_numVertices = _numVertices;
m_draw.m_startVertex = _startVertex;
m_draw.m_numVertices = _numVertices;
m_draw.m_vertexBuffer = _handle;
}
void setVertexBuffer(const DynamicVertexBuffer& _dvb, uint32_t _numVertices)
{
m_draw.m_startVertex = _dvb.m_startVertex;
m_draw.m_numVertices = bx::uint32_min(_dvb.m_numVertices, _numVertices);
m_draw.m_startVertex = _dvb.m_startVertex;
m_draw.m_numVertices = bx::uint32_min(_dvb.m_numVertices, _numVertices);
m_draw.m_vertexBuffer = _dvb.m_handle;
m_draw.m_vertexDecl = _dvb.m_decl;
m_draw.m_vertexDecl = _dvb.m_decl;
}
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
{
m_draw.m_startVertex = _startVertex;
m_draw.m_numVertices = bx::uint32_min(_tvb->size/_tvb->stride, _numVertices);
m_draw.m_startVertex = _startVertex;
m_draw.m_numVertices = bx::uint32_min(_tvb->size/_tvb->stride, _numVertices);
m_draw.m_vertexBuffer = _tvb->handle;
m_draw.m_vertexDecl = _tvb->decl;
m_draw.m_vertexDecl = _tvb->decl;
}
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
{
m_draw.m_instanceDataOffset = _idb->offset;
m_draw.m_instanceDataStride = _idb->stride;
m_draw.m_numInstances = bx::uint16_min( (uint16_t)_idb->num, _num);
m_draw.m_numInstances = bx::uint16_min( (uint16_t)_idb->num, _num);
m_draw.m_instanceDataBuffer = _idb->handle;
BX_FREE(g_allocator, const_cast<InstanceDataBuffer*>(_idb) );
}
@ -1294,8 +1323,8 @@ namespace bgfx
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
{
Sampler& sampler = m_draw.m_sampler[_stage];
sampler.m_idx = _handle.idx;
sampler.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS) ? BGFX_SAMPLER_DEFAULT_FLAGS : _flags;
sampler.m_idx = _handle.idx;
sampler.m_flags = (_flags&BGFX_SAMPLER_DEFAULT_FLAGS) ? BGFX_SAMPLER_DEFAULT_FLAGS : _flags;
if (isValid(_sampler)
&& (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) ) )
@ -2756,6 +2785,16 @@ namespace bgfx
m_submit->setTransform(_cache, _num);
}
BGFX_API_FUNC(void allocTransform(Transform* _transform, uint16_t _num) )
{
m_submit->allocTransform(_transform, _num);
}
BGFX_API_FUNC(void setTransform(const Transform* _transform, uint32_t _first, uint16_t _num) )
{
m_submit->setTransform(_transform, _first, _num);
}
BGFX_API_FUNC(void setUniform(UniformHandle _handle, const void* _value, uint16_t _num) )
{
UniformRef& uniform = m_uniformRef[_handle.idx];