Updated README.
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@ -42,7 +42,7 @@ Supported compilers:
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Languages:
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Languages:
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* [C/C++ API documentation](https://bkaradzic.github.io/bgfx/index.html)
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* [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
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* [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
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* [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
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* [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx)
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* [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx)
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* [Go language API bindings](https://github.com/james4k/go-bgfx)
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* [Go language API bindings](https://github.com/james4k/go-bgfx)
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@ -649,7 +649,7 @@ Todo
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- Multiple vertex streams support.
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- Multiple vertex streams support.
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- Animated mesh example.
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- Animated mesh example.
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- Direct3D 12 renderer backend.
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- Direct3D 12 renderer backend.
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- Metal renderer backend.
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- Metal renderer backend (you can follow progress [here](https://github.com/attilaz/bgfx/tree/metal)).
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- Vulkan renderer backend.
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- Vulkan renderer backend.
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Contact
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Contact
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