Updated README.

This commit is contained in:
Branimir Karadžić 2015-07-27 23:10:43 -07:00
parent 475b0d1cf3
commit 4a637b5ff6

View File

@ -42,7 +42,7 @@ Supported compilers:
Languages: Languages:
* [C/C++ API documentation](https://bkaradzic.github.io/bgfx/index.html) * [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
* [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx) * [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
* [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx) * [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx)
* [Go language API bindings](https://github.com/james4k/go-bgfx) * [Go language API bindings](https://github.com/james4k/go-bgfx)
@ -649,7 +649,7 @@ Todo
- Multiple vertex streams support. - Multiple vertex streams support.
- Animated mesh example. - Animated mesh example.
- Direct3D 12 renderer backend. - Direct3D 12 renderer backend.
- Metal renderer backend. - Metal renderer backend (you can follow progress [here](https://github.com/attilaz/bgfx/tree/metal)).
- Vulkan renderer backend. - Vulkan renderer backend.
Contact Contact