Updated README.
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README.md
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README.md
@ -14,14 +14,19 @@ Supported rendering backends:
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* OpenGL 3.1+
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* OpenGL 3.1+
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* OpenGL ES 2
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* OpenGL ES 2
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* OpenGL ES 3.1
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* OpenGL ES 3.1
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* WebGL 1.0
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Supported HMD:
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* OculusVR (0.4.3)
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Supported platforms:
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Supported platforms:
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* Android (14+)
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* Android (14+, ARM, x86, MIPS)
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* asm.js/Emscripten (1.25.0)
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* asm.js/Emscripten (1.25.0)
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* iOS
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* iOS
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* Linux
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* Linux
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* Native Client (37)
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* Native Client (PPAPI 37+, ARM, x86, x64, PNaCl)
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* OSX (10.9)
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* OSX (10.9)
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* RaspberryPi
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* RaspberryPi
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* Windows (XP, Vista, 7, 8, 10)
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* Windows (XP, Vista, 7, 8, 10)
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@ -493,6 +498,9 @@ Using bgfx with SDL example:
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...
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...
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bgfx::init();
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bgfx::init();
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**NOTE** You can use `--with-sdl` when runnning GENie to enable SDL2 integration
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with examples.
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Tools
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Tools
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-----
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-----
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@ -536,12 +544,16 @@ Todo
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- Occlusion queries.
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- Occlusion queries.
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- Fullscreen mode.
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- Fullscreen mode.
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- ETC2, PVRTC1/2 decoding fallback for targets that don't support it natively.
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- ETC2, PVRTC1/2 decoding fallback for targets that don't support it natively.
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- shaderc as library for runtime shader building.
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- texturec tool with support for all supported texture formats.
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- Animated mesh example.
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- Direct3D 12 renderer backend.
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- Metal renderer backend.
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Contact
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Contact
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-------
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-------
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[@bkaradzic](https://twitter.com/bkaradzic)
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[@bkaradzic](https://twitter.com/bkaradzic)
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http://www.stuckingeometry.com
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Project page
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Project page
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https://github.com/bkaradzic/bgfx
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https://github.com/bkaradzic/bgfx
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