Updated shader makefile.
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@ -3,14 +3,19 @@
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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ifndef VERBOSE
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SILENT = @
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endif
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ifndef TARGET
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.PHONY: all
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all:;@echo Usage: make TARGET=# [clean]
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@echo TARGET=0 (hlsl - dx9)
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@echo TARGET=1 (hlsl - dx11)
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@echo TARGET=2 (glsl - nacl)
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@echo TARGET=3 (glsl - android)
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@echo TARGET=4 (glsl - linux)
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all:;@echo Usage: make TARGET=# [clean, all, rebuild]
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@echo " TARGET=0 (hlsl - dx9)"
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@echo " TARGET=1 (hlsl - dx11)"
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@echo " TARGET=2 (glsl - nacl)"
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@echo " TARGET=3 (glsl - android)"
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@echo " TARGET=4 (glsl - linux)"
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@echo " VERBOSE=1 show build commands."
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else
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SHADERC="$(BGFX_DIR)/tools/bin/shaderc"
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@ -70,13 +75,13 @@ ASM = $(VS_ASM) $(FS_ASM)
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$(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc
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@echo [$(<)]
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@$(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
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@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
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$(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
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$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
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$(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc
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@echo [$(<)]
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@$(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
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@cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
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$(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
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$(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
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.PHONY: all
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all: dirs $(BIN)
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