2013-02-22 09:07:31 +04:00
|
|
|
/*
|
2018-01-01 22:16:06 +03:00
|
|
|
* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
|
2016-01-01 11:11:04 +03:00
|
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
2013-02-22 09:07:31 +04:00
|
|
|
*/
|
|
|
|
|
2013-11-15 07:10:10 +04:00
|
|
|
#ifndef BOUNDS_H_HEADER_GUARD
|
|
|
|
#define BOUNDS_H_HEADER_GUARD
|
2013-02-22 09:07:31 +04:00
|
|
|
|
2018-11-14 09:38:41 +03:00
|
|
|
#include <bx/math.h>
|
|
|
|
|
2013-02-22 09:07:31 +04:00
|
|
|
struct Aabb
|
|
|
|
{
|
2018-11-14 09:38:41 +03:00
|
|
|
bx::Vec3 m_min;
|
|
|
|
bx::Vec3 m_max;
|
2013-02-22 09:07:31 +04:00
|
|
|
};
|
|
|
|
|
2015-11-28 10:45:42 +03:00
|
|
|
struct Cylinder
|
|
|
|
{
|
2018-11-14 09:38:41 +03:00
|
|
|
bx::Vec3 m_pos;
|
|
|
|
bx::Vec3 m_end;
|
2015-11-28 10:45:42 +03:00
|
|
|
float m_radius;
|
|
|
|
};
|
|
|
|
|
2017-09-26 06:18:19 +03:00
|
|
|
struct Capsule
|
|
|
|
{
|
2018-11-14 09:38:41 +03:00
|
|
|
bx::Vec3 m_pos;
|
|
|
|
bx::Vec3 m_end;
|
2017-09-26 06:18:19 +03:00
|
|
|
float m_radius;
|
|
|
|
};
|
|
|
|
|
2017-09-25 05:12:18 +03:00
|
|
|
struct Cone
|
|
|
|
{
|
2018-11-14 09:38:41 +03:00
|
|
|
bx::Vec3 m_pos;
|
|
|
|
bx::Vec3 m_end;
|
2017-09-25 05:12:18 +03:00
|
|
|
float m_radius;
|
|
|
|
};
|
|
|
|
|
2015-11-28 10:45:42 +03:00
|
|
|
struct Disk
|
|
|
|
{
|
2018-11-14 09:38:41 +03:00
|
|
|
bx::Vec3 m_center;
|
|
|
|
bx::Vec3 m_normal;
|
2015-11-28 10:45:42 +03:00
|
|
|
float m_radius;
|
|
|
|
};
|
|
|
|
|
2013-02-22 09:07:31 +04:00
|
|
|
struct Obb
|
|
|
|
{
|
|
|
|
float m_mtx[16];
|
|
|
|
};
|
|
|
|
|
2015-11-28 10:45:42 +03:00
|
|
|
struct Plane
|
|
|
|
{
|
2018-11-14 09:38:41 +03:00
|
|
|
bx::Vec3 m_normal;
|
2015-11-28 10:45:42 +03:00
|
|
|
float m_dist;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Ray
|
|
|
|
{
|
2018-11-14 09:38:41 +03:00
|
|
|
bx::Vec3 m_pos;
|
|
|
|
bx::Vec3 m_dir;
|
2015-11-28 10:45:42 +03:00
|
|
|
};
|
|
|
|
|
2013-02-22 09:07:31 +04:00
|
|
|
struct Sphere
|
|
|
|
{
|
2018-11-14 09:38:41 +03:00
|
|
|
bx::Vec3 m_center;
|
2013-02-22 09:07:31 +04:00
|
|
|
float m_radius;
|
|
|
|
};
|
|
|
|
|
2015-11-28 10:45:42 +03:00
|
|
|
struct Tris
|
|
|
|
{
|
2018-11-14 09:38:41 +03:00
|
|
|
bx::Vec3 m_v0;
|
|
|
|
bx::Vec3 m_v1;
|
|
|
|
bx::Vec3 m_v2;
|
2015-11-28 10:45:42 +03:00
|
|
|
};
|
|
|
|
|
2017-09-28 07:52:25 +03:00
|
|
|
struct Hit
|
2015-11-28 10:45:42 +03:00
|
|
|
{
|
2018-11-14 09:38:41 +03:00
|
|
|
bx::Vec3 m_pos;
|
|
|
|
bx::Vec3 m_normal;
|
2015-11-28 10:45:42 +03:00
|
|
|
float m_dist;
|
|
|
|
};
|
|
|
|
|
2013-02-22 09:07:31 +04:00
|
|
|
/// Convert axis aligned bounding box to oriented bounding box.
|
|
|
|
void aabbToObb(Obb& _obb, const Aabb& _aabb);
|
|
|
|
|
2017-09-27 07:09:26 +03:00
|
|
|
/// Convert oriented bounding box to axis aligned bounding box.
|
|
|
|
void toAabb(Aabb& _aabb, const Obb& _obb);
|
|
|
|
|
2014-05-20 09:08:35 +04:00
|
|
|
/// Convert sphere to axis aligned bounding box.
|
2016-12-05 20:55:45 +03:00
|
|
|
void toAabb(Aabb& _aabb, const Sphere& _sphere);
|
|
|
|
|
|
|
|
/// Convert disk to axis aligned bounding box.
|
|
|
|
void toAabb(Aabb& _aabb, const Disk& _disk);
|
|
|
|
|
|
|
|
/// Convert cylinder to axis aligned bounding box.
|
|
|
|
void toAabb(Aabb& _aabb, const Cylinder& _cylinder);
|
2014-05-20 09:08:35 +04:00
|
|
|
|
2013-02-22 09:07:31 +04:00
|
|
|
/// Calculate axis aligned bounding box.
|
2016-12-06 06:01:11 +03:00
|
|
|
void toAabb(Aabb& _aabb, const void* _vertices, uint32_t _numVertices, uint32_t _stride);
|
2013-02-22 09:07:31 +04:00
|
|
|
|
|
|
|
/// Transform vertices and calculate axis aligned bounding box.
|
2016-12-06 06:01:11 +03:00
|
|
|
void toAabb(Aabb& _aabb, const float* _mtx, const void* _vertices, uint32_t _numVertices, uint32_t _stride);
|
2013-02-22 09:07:31 +04:00
|
|
|
|
2014-05-27 03:55:46 +04:00
|
|
|
/// Expand AABB.
|
|
|
|
void aabbExpand(Aabb& _aabb, float _factor);
|
|
|
|
|
2017-01-05 09:07:56 +03:00
|
|
|
/// Expand AABB with xyz.
|
|
|
|
void aabbExpand(Aabb& _aabb, const float* _pos);
|
|
|
|
|
2016-12-06 06:01:11 +03:00
|
|
|
/// Calculate surface area of axis aligned bounding box.
|
|
|
|
float calcAreaAabb(const Aabb& _aabb);
|
|
|
|
|
2014-05-27 03:55:46 +04:00
|
|
|
/// Returns 0 is two AABB don't overlap, otherwise returns flags of overlap
|
|
|
|
/// test.
|
2015-11-28 10:45:42 +03:00
|
|
|
uint32_t aabbOverlapTest(const Aabb& _aabb0, const Aabb& _aabb1);
|
2014-05-27 03:55:46 +04:00
|
|
|
|
2013-02-22 09:07:31 +04:00
|
|
|
/// Calculate oriented bounding box.
|
|
|
|
void calcObb(Obb& _obb, const void* _vertices, uint32_t _numVertices, uint32_t _stride, uint32_t _steps = 17);
|
|
|
|
|
|
|
|
/// Calculate maximum bounding sphere.
|
|
|
|
void calcMaxBoundingSphere(Sphere& _sphere, const void* _vertices, uint32_t _numVertices, uint32_t _stride);
|
|
|
|
|
|
|
|
/// Calculate minimum bounding sphere.
|
|
|
|
void calcMinBoundingSphere(Sphere& _sphere, const void* _vertices, uint32_t _numVertices, uint32_t _stride, float _step = 0.01f);
|
|
|
|
|
2016-02-11 08:02:00 +03:00
|
|
|
/// Returns 6 (near, far, left, right, top, bottom) planes representing frustum planes.
|
|
|
|
void buildFrustumPlanes(Plane* _planes, const float* _viewProj);
|
|
|
|
|
|
|
|
/// Returns point from 3 intersecting planes.
|
2018-11-14 09:38:41 +03:00
|
|
|
bx::Vec3 intersectPlanes(const Plane& _pa, const Plane& _pb, const Plane& _pc);
|
2016-02-11 08:02:00 +03:00
|
|
|
|
2015-11-28 10:45:42 +03:00
|
|
|
/// Make screen space ray from x, y coordinate and inverse view-projection matrix.
|
|
|
|
Ray makeRay(float _x, float _y, const float* _invVp);
|
|
|
|
|
2017-09-27 07:09:26 +03:00
|
|
|
/// Intersect ray / AABB.
|
2017-09-28 07:52:25 +03:00
|
|
|
bool intersect(const Ray& _ray, const Aabb& _aabb, Hit* _hit = NULL);
|
2015-11-28 10:45:42 +03:00
|
|
|
|
2017-09-27 07:09:26 +03:00
|
|
|
/// Intersect ray / OBB.
|
2017-09-28 07:52:25 +03:00
|
|
|
bool intersect(const Ray& _ray, const Obb& _obb, Hit* _hit = NULL);
|
2017-09-27 07:09:26 +03:00
|
|
|
|
2015-11-28 10:45:42 +03:00
|
|
|
/// Intersect ray / cylinder.
|
2017-09-28 07:52:25 +03:00
|
|
|
bool intersect(const Ray& _ray, const Cylinder& _cylinder, Hit* _hit = NULL);
|
2017-09-26 06:18:19 +03:00
|
|
|
|
|
|
|
/// Intersect ray / capsule.
|
2017-09-28 07:52:25 +03:00
|
|
|
bool intersect(const Ray& _ray, const Capsule& _capsule, Hit* _hit = NULL);
|
2015-11-28 10:45:42 +03:00
|
|
|
|
2017-09-25 05:12:18 +03:00
|
|
|
/// Intersect ray / cone.
|
2017-09-28 07:52:25 +03:00
|
|
|
bool intersect(const Ray& _ray, const Cone& _cone, Hit* _hit = NULL);
|
2017-09-25 05:12:18 +03:00
|
|
|
|
2015-11-28 10:45:42 +03:00
|
|
|
/// Intersect ray / disk.
|
2017-09-28 07:52:25 +03:00
|
|
|
bool intersect(const Ray& _ray, const Disk& _disk, Hit* _hit = NULL);
|
2015-11-28 10:45:42 +03:00
|
|
|
|
|
|
|
/// Intersect ray / plane.
|
2017-09-28 07:52:25 +03:00
|
|
|
bool intersect(const Ray& _ray, const Plane& _plane, Hit* _hit = NULL);
|
2015-11-28 10:45:42 +03:00
|
|
|
|
|
|
|
/// Intersect ray / sphere.
|
2017-09-28 07:52:25 +03:00
|
|
|
bool intersect(const Ray& _ray, const Sphere& _sphere, Hit* _hit = NULL);
|
2015-11-28 10:45:42 +03:00
|
|
|
|
|
|
|
/// Intersect ray / triangle.
|
2017-09-28 07:52:25 +03:00
|
|
|
bool intersect(const Ray& _ray, const Tris& _triangle, Hit* _hit = NULL);
|
2015-11-28 10:45:42 +03:00
|
|
|
|
2013-11-15 07:10:10 +04:00
|
|
|
#endif // BOUNDS_H_HEADER_GUARD
|