Cleanup.
This commit is contained in:
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f91addf88a
commit
1d82b0c07b
@ -32,25 +32,12 @@ bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
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static bool s_flipV = false;
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bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
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{
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if (bgfx::checkAvailTransientVertexBuffer(_numVertices, _decl)
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&& bgfx::checkAvailTransientIndexBuffer(_numIndices) )
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{
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bgfx::allocTransientVertexBuffer(_tvb, _numVertices, _decl);
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bgfx::allocTransientIndexBuffer(_tib, _numIndices);
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return true;
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}
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return false;
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}
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void renderScreenSpaceQuad(uint32_t _view, bgfx::ProgramHandle _program, float _x, float _y, float _width, float _height)
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{
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bgfx::TransientVertexBuffer tvb;
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bgfx::TransientIndexBuffer tib;
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if (allocTransientBuffers(&tvb, PosColorTexCoord0Vertex::ms_decl, 4, &tib, 6) )
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if (bgfx::allocTransientBuffers(&tvb, PosColorTexCoord0Vertex::ms_decl, 4, &tib, 6) )
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{
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PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)tvb.data;
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@ -5,7 +5,7 @@
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#include <bx/rng.h>
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#include "bounds.h"
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#include "math.h"
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#include "fpumath.h"
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void aabbToObb(Obb& _obb, const Aabb& _aabb)
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{
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@ -19,6 +19,20 @@ void aabbToObb(Obb& _obb, const Aabb& _aabb)
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_obb.m_mtx[15] = 1.0f;
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}
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void sphereToAabb(Aabb& _aabb, const Sphere& _sphere)
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{
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float xx = _sphere.m_center[0];
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float yy = _sphere.m_center[1];
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float zz = _sphere.m_center[2];
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float radius = _sphere.m_radius;
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_aabb.m_min[0] = xx - radius;
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_aabb.m_min[1] = yy - radius;
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_aabb.m_min[2] = zz - radius;
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_aabb.m_max[0] = xx + radius;
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_aabb.m_max[1] = yy + radius;
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_aabb.m_max[2] = zz + radius;
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}
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void aabbTransformToObb(Obb& _obb, const Aabb& _aabb, const float* _mtx)
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{
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aabbToObb(_obb, _aabb);
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@ -53,12 +67,12 @@ void calcAabb(Aabb& _aabb, const void* _vertices, uint32_t _numVertices, uint32_
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float xx = position[0];
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float yy = position[1];
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float zz = position[2];
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min[0] = fmin(xx, min[0]);
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min[1] = fmin(yy, min[1]);
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min[2] = fmin(zz, min[2]);
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max[0] = fmax(xx, max[0]);
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max[1] = fmax(yy, max[1]);
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max[2] = fmax(zz, max[2]);
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min[0] = fminf(xx, min[0]);
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min[1] = fminf(yy, min[1]);
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min[2] = fminf(zz, min[2]);
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max[0] = fmaxf(xx, max[0]);
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max[1] = fmaxf(yy, max[1]);
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max[2] = fmaxf(zz, max[2]);
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}
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_aabb.m_min[0] = min[0];
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@ -89,12 +103,12 @@ void calcAabb(Aabb& _aabb, const float* _mtx, const void* _vertices, uint32_t _n
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float xx = position[0];
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float yy = position[1];
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float zz = position[2];
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min[0] = fmin(xx, min[0]);
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min[1] = fmin(yy, min[1]);
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min[2] = fmin(zz, min[2]);
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max[0] = fmax(xx, max[0]);
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max[1] = fmax(yy, max[1]);
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max[2] = fmax(zz, max[2]);
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min[0] = fminf(xx, min[0]);
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min[1] = fminf(yy, min[1]);
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min[2] = fminf(zz, min[2]);
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max[0] = fmaxf(xx, max[0]);
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max[1] = fmaxf(yy, max[1]);
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max[2] = fmaxf(zz, max[2]);
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}
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_aabb.m_min[0] = min[0];
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@ -176,7 +190,7 @@ void calcMaxBoundingSphere(Sphere& _sphere, const void* _vertices, uint32_t _num
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float zz = position[2] - center[2];
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float distSq = xx*xx + yy*yy + zz*zz;
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maxDistSq = fmax(distSq, maxDistSq);
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maxDistSq = fmaxf(distSq, maxDistSq);
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}
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_sphere.m_center[0] = center[0];
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@ -26,6 +26,9 @@ struct Sphere
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/// Convert axis aligned bounding box to oriented bounding box.
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void aabbToObb(Obb& _obb, const Aabb& _aabb);
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/// Convert sphere to axis aligned bounding box.
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void sphereToAabb(Aabb& _aabb, const Sphere& _sphere);
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/// Calculate surface area of axis aligned bounding box.
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float calcAabbArea(Aabb& _aabb);
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@ -745,6 +745,10 @@ namespace bgfx
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void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
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/// Create static index buffer.
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///
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/// NOTE:
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/// Only 16-bit index buffer is supported.
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///
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IndexBufferHandle createIndexBuffer(const Memory* _mem);
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/// Destroy static index buffer.
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@ -768,12 +772,18 @@ namespace bgfx
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///
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/// @param _num Number of indices.
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///
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/// NOTE:
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/// Only 16-bit index buffer is supported.
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///
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DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num);
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/// Create dynamic index buffer and initialized it.
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///
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/// @param _mem Index buffer data.
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///
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/// NOTE:
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/// Only 16-bit index buffer is supported.
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///
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DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem);
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/// Update dynamic index buffer.
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@ -846,8 +856,9 @@ namespace bgfx
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/// @param _num Number of indices to allocate.
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///
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/// NOTE:
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/// You must call setIndexBuffer after alloc in order to avoid memory
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/// leak.
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/// 1. You must call setIndexBuffer after alloc in order to avoid memory
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/// leak.
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/// 2. Only 16-bit index buffer is supported.
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///
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void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num);
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@ -865,6 +876,15 @@ namespace bgfx
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///
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void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl);
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/// Check for required space and allocate transient vertex and index
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/// buffers. If both space requirements are satisfied function returns
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/// true.
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///
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/// NOTE:
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/// Only 16-bit index buffer is supported.
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///
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bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices);
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/// Allocate instance data buffer.
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///
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/// NOTE:
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@ -11,6 +11,7 @@ project "geometryc"
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BX_DIR .. "include",
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BGFX_DIR .. "include",
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BGFX_DIR .. "3rdparty/forsyth-too",
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BGFX_DIR .. "examples/common",
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}
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files {
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@ -19,6 +20,7 @@ project "geometryc"
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BGFX_DIR .. "src/vertexdecl.**",
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BGFX_DIR .. "tools/geometryc/**.cpp",
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BGFX_DIR .. "tools/geometryc/**.h",
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BGFX_DIR .. "examples/common/bounds.**",
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}
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configuration { "osx" }
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12
src/bgfx.cpp
12
src/bgfx.cpp
@ -1912,6 +1912,18 @@ namespace bgfx
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return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
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}
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bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
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{
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if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
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{
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allocTransientVertexBuffer(_tvb, _numVertices, _decl);
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allocTransientIndexBuffer(_tib, _numIndices);
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return true;
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}
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return false;
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}
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const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
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{
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BGFX_CHECK_MAIN_THREAD();
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@ -126,7 +126,7 @@
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#endif // BGFX_CONFIG_MAX_MATRIX_CACHE
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#ifndef BGFX_CONFIG_MAX_RECT_CACHE
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# define BGFX_CONFIG_MAX_RECT_CACHE 512
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# define BGFX_CONFIG_MAX_RECT_CACHE (4<<10)
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#endif // BGFX_CONFIG_MAX_RECT_CACHE
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#ifndef BGFX_CONFIG_MAX_VIEWS
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@ -60,7 +60,7 @@
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#include "tokenizecmd.h"
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#include "bounds.h"
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#include "math.h"
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#include "fpumath.h"
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struct Vector3
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{
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@ -1,349 +0,0 @@
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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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// FPU math lib
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#ifndef FPU_MATH_H_HEADER_GUARD
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#define FPU_MATH_H_HEADER_GUARD
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <string.h>
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inline float fmin(float _a, float _b)
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{
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return _a < _b ? _a : _b;
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}
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inline float fmax(float _a, float _b)
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{
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return _a > _b ? _a : _b;
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}
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inline float flerp(float _a, float _b, float _t)
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{
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return _a + (_b - _a) * _t;
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}
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inline void vec3Add(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
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{
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_result[0] = _a[0] + _b[0];
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_result[1] = _a[1] + _b[1];
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_result[2] = _a[2] + _b[2];
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}
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inline void vec3Sub(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
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{
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_result[0] = _a[0] - _b[0];
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_result[1] = _a[1] - _b[1];
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_result[2] = _a[2] - _b[2];
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}
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inline void vec3Mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
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{
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_result[0] = _a[0] * _b[0];
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_result[1] = _a[1] * _b[1];
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_result[2] = _a[2] * _b[2];
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}
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inline void vec3Mul(float* __restrict _result, const float* __restrict _a, float _b)
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{
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_result[0] = _a[0] * _b;
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_result[1] = _a[1] * _b;
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_result[2] = _a[2] * _b;
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}
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inline float vec3Dot(const float* __restrict _a, const float* __restrict _b)
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{
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return _a[0]*_b[0] + _a[1]*_b[1] + _a[2]*_b[2];
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}
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inline void vec3Cross(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
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{
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_result[0] = _a[1]*_b[2] - _a[2]*_b[1];
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_result[1] = _a[2]*_b[0] - _a[0]*_b[2];
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_result[2] = _a[0]*_b[1] - _a[1]*_b[0];
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}
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inline void vec3Norm(float* __restrict _result, const float* __restrict _a)
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{
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float scale = 1.0f/sqrtf(vec3Dot(_a, _a) );
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_result[0] = _a[0] * scale;
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_result[1] = _a[1] * scale;
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_result[2] = _a[2] * scale;
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}
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inline void mtxIdentity(float* _result)
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{
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memset(_result, 0, sizeof(float)*16);
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_result[0] = _result[5] = _result[10] = _result[15] = 1.0f;
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}
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inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at)
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{
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float tmp[4];
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vec3Sub(tmp, _at, _eye);
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float view[4];
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vec3Norm(view, tmp);
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float up[3] = { 0.0f, 1.0f, 0.0f };
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vec3Cross(tmp, up, view);
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float right[4];
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vec3Norm(right, tmp);
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vec3Cross(up, view, right);
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = right[0];
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_result[ 1] = up[0];
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_result[ 2] = view[0];
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_result[ 4] = right[1];
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_result[ 5] = up[1];
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_result[ 6] = view[1];
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_result[ 8] = right[2];
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_result[ 9] = up[2];
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_result[10] = view[2];
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_result[12] = -vec3Dot(right, _eye);
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_result[13] = -vec3Dot(up, _eye);
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_result[14] = -vec3Dot(view, _eye);
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_result[15] = 1.0f;
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}
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
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{
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float height = 1.0f/tanf(_fovy*( (float)M_PI/180.0f)*0.5f);
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float width = height * 1.0f/_aspect;
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float aa = _far/(_far-_near);
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float bb = -_near * aa;
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memset(_result, 0, sizeof(float)*16);
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_result[0] = width;
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_result[5] = height;
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_result[10] = aa;
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_result[11] = 1.0f;
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_result[14] = bb;
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}
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inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
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{
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const float aa = 2.0f/(_right - _left);
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const float bb = 2.0f/(_top - _bottom);
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const float cc = 1.0f/(_far - _near);
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const float dd = (_left + _right)/(_left - _right);
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const float ee = (_top + _bottom)/(_bottom - _top);
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const float ff = _near / (_near - _far);
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memset(_result, 0, sizeof(float)*16);
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_result[0] = aa;
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_result[5] = bb;
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_result[10] = cc;
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_result[12] = dd;
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_result[13] = ee;
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_result[14] = ff;
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_result[15] = 1.0f;
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}
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inline void mtxRotateX(float* _result, float _ax)
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{
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float sx = sinf(_ax);
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float cx = cosf(_ax);
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = 1.0f;
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_result[ 5] = cx;
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_result[ 6] = -sx;
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_result[ 9] = sx;
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_result[10] = cx;
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_result[15] = 1.0f;
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}
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inline void mtxRotateY(float* _result, float _ay)
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{
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float sy = sinf(_ay);
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float cy = cosf(_ay);
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = cy;
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_result[ 2] = sy;
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_result[ 5] = 1.0f;
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_result[ 8] = -sy;
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_result[10] = cy;
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_result[15] = 1.0f;
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}
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inline void mtxRotateZ(float* _result, float _az)
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{
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float sz = sinf(_az);
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float cz = cosf(_az);
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = cz;
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_result[ 1] = -sz;
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_result[ 4] = sz;
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_result[ 5] = cz;
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_result[10] = 1.0f;
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_result[15] = 1.0f;
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}
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inline void mtxRotateXY(float* _result, float _ax, float _ay)
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{
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float sx = sinf(_ax);
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float cx = cosf(_ax);
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float sy = sinf(_ay);
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float cy = cosf(_ay);
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = cy;
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_result[ 2] = -sy;
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_result[ 4] = -sx*sy;
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_result[ 5] = cx;
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_result[ 6] = -sx*cy;
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_result[ 8] = cx*sy;
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_result[ 9] = sx;
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_result[10] = cx*cy;
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_result[15] = 1.0f;
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}
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inline void mtxRotateXYZ(float* _result, float _ax, float _ay, float _az)
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{
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float sx = sinf(_ax);
|
||||
float cx = cosf(_ax);
|
||||
float sy = sinf(_ay);
|
||||
float cy = cosf(_ay);
|
||||
float sz = sinf(_az);
|
||||
float cz = cosf(_az);
|
||||
|
||||
memset(_result, 0, sizeof(float)*16);
|
||||
_result[ 0] = cy*cz;
|
||||
_result[ 1] = -cy*sz;
|
||||
_result[ 2] = sy;
|
||||
_result[ 4] = cz*sx*sy + cx*sz;
|
||||
_result[ 5] = cx*cz - sx*sy*sz;
|
||||
_result[ 6] = -cy*sx;
|
||||
_result[ 8] = -cx*cz*sy + sx*sz;
|
||||
_result[ 9] = cz*sx + cx*sy*sz;
|
||||
_result[10] = cx*cy;
|
||||
_result[15] = 1.0f;
|
||||
}
|
||||
|
||||
inline void mtxRotateZYX(float* _result, float _ax, float _ay, float _az)
|
||||
{
|
||||
float sx = sinf(_ax);
|
||||
float cx = cosf(_ax);
|
||||
float sy = sinf(_ay);
|
||||
float cy = cosf(_ay);
|
||||
float sz = sinf(_az);
|
||||
float cz = cosf(_az);
|
||||
|
||||
memset(_result, 0, sizeof(float)*16);
|
||||
_result[ 0] = cy*cz;
|
||||
_result[ 1] = cz*sx*sy-cx*sz;
|
||||
_result[ 2] = cx*cz*sy+sx*sz;
|
||||
_result[ 4] = cy*sz;
|
||||
_result[ 5] = cx*cz + sx*sy*sz;
|
||||
_result[ 6] = -cz*sx + cx*sy*sz;
|
||||
_result[ 8] = -sy;
|
||||
_result[ 9] = cy*sx;
|
||||
_result[10] = cx*cy;
|
||||
_result[15] = 1.0f;
|
||||
};
|
||||
|
||||
inline void vec3MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
|
||||
{
|
||||
_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _mat[12];
|
||||
_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _mat[13];
|
||||
_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _mat[14];
|
||||
}
|
||||
|
||||
inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
|
||||
{
|
||||
_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
|
||||
_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
|
||||
_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
|
||||
_result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
|
||||
}
|
||||
|
||||
inline void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
|
||||
{
|
||||
vec4MulMtx(&_result[ 0], &_a[ 0], _b);
|
||||
vec4MulMtx(&_result[ 4], &_a[ 4], _b);
|
||||
vec4MulMtx(&_result[ 8], &_a[ 8], _b);
|
||||
vec4MulMtx(&_result[12], &_a[12], _b);
|
||||
}
|
||||
|
||||
inline void mtxTranspose(float* __restrict _result, const float* __restrict _a)
|
||||
{
|
||||
_result[ 0] = _a[ 0];
|
||||
_result[ 4] = _a[ 1];
|
||||
_result[ 8] = _a[ 2];
|
||||
_result[12] = _a[ 3];
|
||||
_result[ 1] = _a[ 4];
|
||||
_result[ 5] = _a[ 5];
|
||||
_result[ 9] = _a[ 6];
|
||||
_result[13] = _a[ 7];
|
||||
_result[ 2] = _a[ 8];
|
||||
_result[ 6] = _a[ 9];
|
||||
_result[10] = _a[10];
|
||||
_result[14] = _a[11];
|
||||
_result[ 3] = _a[12];
|
||||
_result[ 7] = _a[13];
|
||||
_result[11] = _a[14];
|
||||
_result[15] = _a[15];
|
||||
}
|
||||
|
||||
inline void mtxInverse(float* __restrict _result, const float* __restrict _a)
|
||||
{
|
||||
float xx = _a[ 0];
|
||||
float xy = _a[ 1];
|
||||
float xz = _a[ 2];
|
||||
float xw = _a[ 3];
|
||||
float yx = _a[ 4];
|
||||
float yy = _a[ 5];
|
||||
float yz = _a[ 6];
|
||||
float yw = _a[ 7];
|
||||
float zx = _a[ 8];
|
||||
float zy = _a[ 9];
|
||||
float zz = _a[10];
|
||||
float zw = _a[11];
|
||||
float wx = _a[12];
|
||||
float wy = _a[13];
|
||||
float wz = _a[14];
|
||||
float ww = _a[15];
|
||||
|
||||
float det = 0.0f;
|
||||
det += xx * (yy*(zz*ww - zw*wz) - yz*(zy*ww - zw*wy) + yw*(zy*wz - zz*wy) );
|
||||
det -= xy * (yx*(zz*ww - zw*wz) - yz*(zx*ww - zw*wx) + yw*(zx*wz - zz*wx) );
|
||||
det += xz * (yx*(zy*ww - zw*wy) - yy*(zx*ww - zw*wx) + yw*(zx*wy - zy*wx) );
|
||||
det -= xw * (yx*(zy*wz - zz*wy) - yy*(zx*wz - zz*wx) + yz*(zx*wy - zy*wx) );
|
||||
|
||||
float invDet = 1.0f/det;
|
||||
|
||||
_result[ 0] = +(yy*(zz*ww - wz*zw) - yz*(zy*ww - wy*zw) + yw*(zy*wz - wy*zz) ) * invDet;
|
||||
_result[ 1] = -(xy*(zz*ww - wz*zw) - xz*(zy*ww - wy*zw) + xw*(zy*wz - wy*zz) ) * invDet;
|
||||
_result[ 2] = +(xy*(yz*ww - wz*yw) - xz*(yy*ww - wy*yw) + xw*(yy*wz - wy*yz) ) * invDet;
|
||||
_result[ 3] = -(xy*(yz*zw - zz*yw) - xz*(yy*zw - zy*yw) + xw*(yy*zz - zy*yz) ) * invDet;
|
||||
|
||||
_result[ 4] = -(yx*(zz*ww - wz*zw) - yz*(zx*ww - wx*zw) + yw*(zx*wz - wx*zz) ) * invDet;
|
||||
_result[ 5] = +(xx*(zz*ww - wz*zw) - xz*(zx*ww - wx*zw) + xw*(zx*wz - wx*zz) ) * invDet;
|
||||
_result[ 6] = -(xx*(yz*ww - wz*yw) - xz*(yx*ww - wx*yw) + xw*(yx*wz - wx*yz) ) * invDet;
|
||||
_result[ 7] = +(xx*(yz*zw - zz*yw) - xz*(yx*zw - zx*yw) + xw*(yx*zz - zx*yz) ) * invDet;
|
||||
|
||||
_result[ 8] = +(yx*(zy*ww - wy*zw) - yy*(zx*ww - wx*zw) + yw*(zx*wy - wx*zy) ) * invDet;
|
||||
_result[ 9] = -(xx*(zy*ww - wy*zw) - xy*(zx*ww - wx*zw) + xw*(zx*wy - wx*zy) ) * invDet;
|
||||
_result[10] = +(xx*(yy*ww - wy*yw) - xy*(yx*ww - wx*yw) + xw*(yx*wy - wx*yy) ) * invDet;
|
||||
_result[11] = -(xx*(yy*zw - zy*yw) - xy*(yx*zw - zx*yw) + xw*(yx*zy - zx*yy) ) * invDet;
|
||||
|
||||
_result[12] = -(yx*(zy*wz - wy*zz) - yy*(zx*wz - wx*zz) + yz*(zx*wy - wx*zy) ) * invDet;
|
||||
_result[13] = +(xx*(zy*wz - wy*zz) - xy*(zx*wz - wx*zz) + xz*(zx*wy - wx*zy) ) * invDet;
|
||||
_result[14] = -(xx*(yy*wz - wy*yz) - xy*(yx*wz - wx*yz) + xz*(yx*wy - wx*yy) ) * invDet;
|
||||
_result[15] = +(xx*(yy*zz - zy*yz) - xy*(yx*zz - zx*yz) + xz*(yx*zy - zx*yy) ) * invDet;
|
||||
}
|
||||
|
||||
#endif // FPU_MATH_H_HEADER_GUARD
|
Loading…
x
Reference in New Issue
Block a user