bgfx/examples/36-sky/varying.def.sc

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vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
vec2 v_screenPos : TEXCOORD0 = vec2(0.0, 0.0);
vec3 v_skyColor : TEXCOORD1 = vec3(0.0, 0.0, 1.0);
vec3 v_viewDir : TEXCOORD2 = vec3(0.0, 0.0, 1.0);
vec3 a_position : POSITION;
vec4 a_normal : NORMAL;
vec2 a_texcoord0 : TEXCOORD0;