2012-04-04 07:30:07 +04:00
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varying highp vec2 xlv_VPOS;
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void main ()
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{
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mediump vec4 tmpvar_1;
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highp vec4 tmpvar_2;
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tmpvar_2.zw = vec2(0.0, 0.0);
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tmpvar_2.xy = xlv_VPOS;
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tmpvar_1 = tmpvar_2;
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gl_FragData[0] = tmpvar_1;
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}
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2014-02-11 11:06:13 +04:00
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2014-10-11 23:32:43 +04:00
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// stats: 1 alu 0 tex 0 flow
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// inputs: 1
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// #0: xlv_VPOS (high float) 2x1 [-1]
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