varying highp vec2 xlv_VPOS;
void main ()
{
mediump vec4 tmpvar_1;
highp vec4 tmpvar_2;
tmpvar_2.zw = vec2(0.0, 0.0);
tmpvar_2.xy = xlv_VPOS;
tmpvar_1 = tmpvar_2;
gl_FragData[0] = tmpvar_1;
}
// inputs: 1, stats: 1 alu 0 tex 0 flow