2012-10-08 07:41:18 +04:00
|
|
|
struct v2f {
|
|
|
|
vec4 pos;
|
|
|
|
vec2 texcoord;
|
|
|
|
vec3 cubenormal;
|
|
|
|
};
|
|
|
|
uniform vec4 _Color;
|
2014-02-11 11:06:13 +04:00
|
|
|
uniform sampler2D _MainTex;
|
|
|
|
uniform samplerCube _ToonShade;
|
2012-10-08 07:41:18 +04:00
|
|
|
vec4 frag (
|
|
|
|
in v2f i_1
|
|
|
|
)
|
|
|
|
{
|
|
|
|
vec4 cube_2;
|
|
|
|
vec4 col_3;
|
|
|
|
vec4 tmpvar_4;
|
|
|
|
tmpvar_4 = texture2D (_MainTex, i_1.texcoord);
|
|
|
|
vec4 tmpvar_5;
|
|
|
|
tmpvar_5 = (_Color * tmpvar_4);
|
|
|
|
col_3 = tmpvar_5;
|
|
|
|
vec4 tmpvar_6;
|
|
|
|
tmpvar_6 = textureCube (_ToonShade, i_1.cubenormal);
|
|
|
|
vec4 tmpvar_7;
|
|
|
|
tmpvar_7 = tmpvar_6;
|
|
|
|
cube_2 = tmpvar_7;
|
|
|
|
vec4 tmpvar_8;
|
|
|
|
tmpvar_8.xyz = ((2.0 * cube_2.xyz) * col_3.xyz).xyz;
|
|
|
|
tmpvar_8.w = col_3.w;
|
|
|
|
return tmpvar_8;
|
|
|
|
}
|
|
|
|
|
|
|
|
void main ()
|
|
|
|
{
|
|
|
|
v2f xlt_i_9;
|
|
|
|
vec4 xl_retval_10;
|
|
|
|
vec4 tmpvar_11;
|
|
|
|
tmpvar_11 = vec4(0.0, 0.0, 0.0, 0.0);
|
|
|
|
xlt_i_9.pos = tmpvar_11;
|
|
|
|
vec2 tmpvar_12;
|
|
|
|
tmpvar_12 = gl_TexCoord[0].xy;
|
|
|
|
vec2 tmpvar_13;
|
|
|
|
tmpvar_13 = tmpvar_12;
|
|
|
|
xlt_i_9.texcoord = tmpvar_13;
|
|
|
|
vec3 tmpvar_14;
|
|
|
|
tmpvar_14 = gl_TexCoord[1].xyz;
|
|
|
|
vec3 tmpvar_15;
|
|
|
|
tmpvar_15 = tmpvar_14;
|
|
|
|
xlt_i_9.cubenormal = tmpvar_15;
|
|
|
|
vec4 tmpvar_16;
|
|
|
|
tmpvar_16 = frag (xlt_i_9);
|
|
|
|
vec4 tmpvar_17;
|
|
|
|
tmpvar_17 = tmpvar_16;
|
|
|
|
xl_retval_10 = tmpvar_17;
|
|
|
|
vec4 tmpvar_18;
|
|
|
|
tmpvar_18 = xl_retval_10.xyzw;
|
|
|
|
vec4 tmpvar_19;
|
|
|
|
tmpvar_19 = tmpvar_18;
|
|
|
|
gl_FragData[0] = tmpvar_19;
|
|
|
|
}
|
|
|
|
|