60 lines
1.2 KiB
Plaintext
60 lines
1.2 KiB
Plaintext
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struct v2f {
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vec4 pos;
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vec2 texcoord;
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vec3 cubenormal;
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};
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uniform samplerCube _ToonShade;
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uniform sampler2D _MainTex;
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uniform vec4 _Color;
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vec4 frag (
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in v2f i_1
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)
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{
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vec4 cube_2;
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vec4 col_3;
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vec4 tmpvar_4;
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tmpvar_4 = texture2D (_MainTex, i_1.texcoord);
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vec4 tmpvar_5;
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tmpvar_5 = (_Color * tmpvar_4);
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col_3 = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = textureCube (_ToonShade, i_1.cubenormal);
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vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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cube_2 = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8.xyz = ((2.0 * cube_2.xyz) * col_3.xyz).xyz;
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tmpvar_8.w = col_3.w;
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return tmpvar_8;
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}
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void main ()
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{
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v2f xlt_i_9;
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vec4 xl_retval_10;
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vec4 tmpvar_11;
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tmpvar_11 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_9.pos = tmpvar_11;
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vec2 tmpvar_12;
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tmpvar_12 = gl_TexCoord[0].xy;
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vec2 tmpvar_13;
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tmpvar_13 = tmpvar_12;
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xlt_i_9.texcoord = tmpvar_13;
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vec3 tmpvar_14;
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tmpvar_14 = gl_TexCoord[1].xyz;
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vec3 tmpvar_15;
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tmpvar_15 = tmpvar_14;
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xlt_i_9.cubenormal = tmpvar_15;
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vec4 tmpvar_16;
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tmpvar_16 = frag (xlt_i_9);
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vec4 tmpvar_17;
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tmpvar_17 = tmpvar_16;
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xl_retval_10 = tmpvar_17;
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vec4 tmpvar_18;
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tmpvar_18 = xl_retval_10.xyzw;
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vec4 tmpvar_19;
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tmpvar_19 = tmpvar_18;
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gl_FragData[0] = tmpvar_19;
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}
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