bgfx/examples/common/font/text_buffer_manager.cpp

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/*
* Copyright 2013 Jeremie Roy. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bx/bx.h>
#include <stddef.h> // offsetof
#include <memory.h> // memcpy
#include <wchar.h> // wcslen
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#include "text_buffer_manager.h"
#include "../cube_atlas.h"
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#include "vs_font_basic.bin.h"
#include "fs_font_basic.bin.h"
#include "vs_font_distance_field.bin.h"
#include "fs_font_distance_field.bin.h"
#include "vs_font_distance_field_subpixel.bin.h"
#include "fs_font_distance_field_subpixel.bin.h"
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#define MAX_TEXT_BUFFER_COUNT 64
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#define MAX_BUFFERED_CHARACTERS 8192
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// Table from Flexible and Economical UTF-8 Decoder
// Copyright (c) 2008-2009 Bjoern Hoehrmann <bjoern@hoehrmann.de>
// See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details.
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static const uint8_t utf8d[] =
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00..1f
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 20..3f
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40..5f
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 60..7f
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, // 80..9f
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // a0..bf
8, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // c0..df
0xa, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x4, 0x3,0x3, // e0..ef
0xb, 0x6, 0x6, 0x6, 0x5, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8,0x8, // f0..ff
0x0, 0x1, 0x2, 0x3, 0x5, 0x8, 0x7, 0x1, 0x1, 0x1, 0x4, 0x6, 0x1, 0x1, 0x1,0x1, // s0..s0
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, // s1..s2
1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, // s3..s4
1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1, // s5..s6
1, 3, 1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // s7..s8
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};
#define UTF8_ACCEPT 0
#define UTF8_REJECT 1
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inline uint32_t utf8_decode(uint32_t* state, uint32_t* codep, uint32_t byte)
{
uint32_t type = utf8d[byte];
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*codep = (*state != UTF8_ACCEPT) ?
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(byte & 0x3fu) | (*codep << 6) :
(0xff >> type) & (byte);
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*state = utf8d[256 + *state * 16 + type];
return *state;
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}
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inline int utf8_strlen(uint8_t* s, size_t* count)
{
uint32_t codepoint;
uint32_t state = 0;
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for (*count = 0; *s; ++s)
{
if (!utf8_decode(&state, &codepoint, *s) )
{
*count += 1;
}
}
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return state != UTF8_ACCEPT;
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}
class TextBuffer
{
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public:
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/// TextBuffer is bound to a fontManager for glyph retrieval
/// @remark the ownership of the manager is not taken
TextBuffer(FontManager* _fontManager);
~TextBuffer();
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void setStyle(uint32_t _flags = STYLE_NORMAL)
{
m_styleFlags = _flags;
}
void setTextColor(uint32_t _rgba = 0x000000FF)
{
m_textColor = toABGR(_rgba);
}
void setBackgroundColor(uint32_t _rgba = 0x000000FF)
{
m_backgroundColor = toABGR(_rgba);
}
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void setOverlineColor(uint32_t _rgba = 0x000000FF)
{
m_overlineColor = toABGR(_rgba);
}
void setUnderlineColor(uint32_t _rgba = 0x000000FF)
{
m_underlineColor = toABGR(_rgba);
}
void setStrikeThroughColor(uint32_t _rgba = 0x000000FF)
{
m_strikeThroughColor = toABGR(_rgba);
}
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void setPenPosition(float _x, float _y)
{
m_penX = _x; m_penY = _y;
}
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/// return the size of the text
//Rectangle measureText(FontHandle _fontHandle, const char * _string);
//Rectangle measureText(FontHandle _fontHandle, const wchar_t * _string);
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/// append an ASCII/utf-8 string to the buffer using current pen position and color
void appendText(FontHandle _fontHandle, const char* _string);
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/// append a wide char unicode string to the buffer using current pen position and color
void appendText(FontHandle _fontHandle, const wchar_t* _string);
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/// Clear the text buffer and reset its state (pen/color)
void clearTextBuffer();
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/// get pointer to the vertex buffer to submit it to the graphic card
const uint8_t* getVertexBuffer()
{
return (uint8_t*) m_vertexBuffer;
}
/// number of vertex in the vertex buffer
uint32_t getVertexCount()
{
return m_vertexCount;
}
/// size in bytes of a vertex
uint32_t getVertexSize()
{
return sizeof(TextVertex);
}
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/// get a pointer to the index buffer to submit it to the graphic
const uint16_t* getIndexBuffer()
{
return m_indexBuffer;
}
/// number of index in the index buffer
uint32_t getIndexCount()
{
return m_indexCount;
}
/// size in bytes of an index
uint32_t getIndexSize()
{
return sizeof(uint16_t);
}
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uint32_t getTextColor()
{
return toABGR(m_textColor);
}
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TextRectangle getRectangle() const
{
return m_rectangle;
}
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private:
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void appendGlyph(CodePoint_t _codePoint, const FontInfo& _font, const GlyphInfo& _glyphInfo);
void verticalCenterLastLine(float _txtDecalY, float _top, float _bottom);
uint32_t toABGR(uint32_t _rgba)
{
return ( ( (_rgba >> 0) & 0xff) << 24) |
( ( (_rgba >> 8) & 0xff) << 16) |
( ( (_rgba >> 16) & 0xff) << 8) |
( ( (_rgba >> 24) & 0xff) << 0);
}
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uint32_t m_styleFlags;
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// color states
uint32_t m_textColor;
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uint32_t m_backgroundColor;
uint32_t m_overlineColor;
uint32_t m_underlineColor;
uint32_t m_strikeThroughColor;
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//position states
float m_penX;
float m_penY;
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float m_originX;
float m_originY;
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float m_lineAscender;
float m_lineDescender;
float m_lineGap;
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TextRectangle m_rectangle;
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///
FontManager* m_fontManager;
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void setVertex(uint32_t _i, float _x, float _y, uint32_t _rgba, uint8_t _style = STYLE_NORMAL)
{
m_vertexBuffer[_i].x = _x;
m_vertexBuffer[_i].y = _y;
m_vertexBuffer[_i].rgba = _rgba;
m_styleBuffer[_i] = _style;
}
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struct TextVertex
{
float x, y;
int16_t u, v, w, t;
uint32_t rgba;
};
TextVertex* m_vertexBuffer;
uint16_t* m_indexBuffer;
uint8_t* m_styleBuffer;
uint32_t m_vertexCount;
uint32_t m_indexCount;
uint32_t m_lineStartIndex;
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};
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TextBuffer::TextBuffer(FontManager* _fontManager)
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{
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m_styleFlags = STYLE_NORMAL;
//0xAABBGGRR
m_textColor = 0xFFFFFFFF;
m_backgroundColor = 0xFFFFFFFF;
m_backgroundColor = 0xFFFFFFFF;
m_overlineColor = 0xFFFFFFFF;
m_underlineColor = 0xFFFFFFFF;
m_strikeThroughColor = 0xFFFFFFFF;
m_penX = 0;
m_penY = 0;
m_originX = 0;
m_originY = 0;
m_lineAscender = 0;
m_lineDescender = 0;
m_lineGap = 0;
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m_fontManager = _fontManager;
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m_rectangle.width = 0;
m_rectangle.height = 0;
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m_vertexBuffer = new TextVertex[MAX_BUFFERED_CHARACTERS * 4];
m_indexBuffer = new uint16_t[MAX_BUFFERED_CHARACTERS * 6];
m_styleBuffer = new uint8_t[MAX_BUFFERED_CHARACTERS * 4];
m_vertexCount = 0;
m_indexCount = 0;
m_lineStartIndex = 0;
}
TextBuffer::~TextBuffer()
{
delete[] m_vertexBuffer;
delete[] m_indexBuffer;
}
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void TextBuffer::appendText(FontHandle _fontHandle, const char* _string)
{
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GlyphInfo glyph;
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const FontInfo& font = m_fontManager->getFontInfo(_fontHandle);
if (m_vertexCount == 0)
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{
m_originX = m_penX;
m_originY = m_penY;
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m_lineDescender = 0; // font.m_descender;
m_lineAscender = 0; //font.m_ascender;
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}
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uint32_t codepoint;
uint32_t state = 0;
for (; *_string; ++_string)
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{
if (!utf8_decode(&state, &codepoint, *_string) )
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{
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if (m_fontManager->getGlyphInfo(_fontHandle, (CodePoint_t)codepoint, glyph) )
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{
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appendGlyph( (CodePoint_t)codepoint, font, glyph);
}
else
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{
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BX_CHECK(false, "Glyph not found");
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}
}
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}
//printf("U+%04X\n", codepoint);
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if (state != UTF8_ACCEPT)
{
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// assert(false && "The string is not well-formed");
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return; //"The string is not well-formed\n"
}
}
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void TextBuffer::appendText(FontHandle _fontHandle, const wchar_t* _string)
{
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GlyphInfo glyph;
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const FontInfo& font = m_fontManager->getFontInfo(_fontHandle);
if (m_vertexCount == 0)
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{
m_originX = m_penX;
m_originY = m_penY;
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m_lineDescender = 0; // font.m_descender;
m_lineAscender = 0; //font.m_ascender;
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m_lineGap = 0;
}
//parse string
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for (uint32_t ii = 0, end = wcslen(_string); ii < end; ++ii)
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{
//if glyph cached, continue
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uint32_t _codePoint = _string[ii];
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if (m_fontManager->getGlyphInfo(_fontHandle, _codePoint, glyph) )
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{
appendGlyph(_codePoint, font, glyph);
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}
else
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{
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BX_CHECK(false, "Glyph not found");
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}
}
}
/*
TextBuffer::Rectangle TextBuffer::measureText(FontHandle _fontHandle, const char * _string)
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{
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}
TextBuffer::Rectangle TextBuffer::measureText(FontHandle _fontHandle, const wchar_t * _string)
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{
}
*/
void TextBuffer::clearTextBuffer()
{
m_vertexCount = 0;
m_indexCount = 0;
m_lineStartIndex = 0;
m_lineAscender = 0;
m_lineDescender = 0;
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m_rectangle.width = 0;
m_rectangle.height = 0;
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}
void TextBuffer::appendGlyph(CodePoint_t _codePoint, const FontInfo& _font, const GlyphInfo& _glyphInfo)
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{
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//handle newlines
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if (_codePoint == L'\n')
{
m_penX = m_originX;
m_penY -= m_lineDescender;
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m_penY += m_lineGap;
m_lineDescender = 0;
m_lineAscender = 0;
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m_lineStartIndex = m_vertexCount;
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return;
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}
if (_font.ascender > m_lineAscender
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|| (_font.descender < m_lineDescender) )
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{
if (_font.descender < m_lineDescender)
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{
m_lineDescender = _font.descender;
m_lineGap = _font.lineGap;
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}
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float txtDecals = (_font.ascender - m_lineAscender);
m_lineAscender = _font.ascender;
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m_lineGap = _font.lineGap;
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m_penY += txtDecals;
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verticalCenterLastLine( (txtDecals), (m_penY - m_lineAscender), (m_penY - m_lineDescender + m_lineGap) );
}
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//handle kerning
float kerning = 0;
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/*
if( previous && markup->font->kerning )
{
kerning = texture_glyph_get_kerning( glyph, previous );
}
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*/
m_penX += kerning * _font.scale;
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GlyphInfo& blackGlyph = m_fontManager->getBlackGlyph();
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if (m_styleFlags & STYLE_BACKGROUND
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&& m_backgroundColor & 0xFF000000)
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{
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float x0 = (m_penX - kerning);
float y0 = (m_penY - m_lineAscender);
float x1 = ( (float)x0 + (_glyphInfo.advance_x) );
float y1 = (m_penY - m_lineDescender + m_lineGap);
m_fontManager->getAtlas()->packUV(blackGlyph.regionIndex, (uint8_t*)m_vertexBuffer, sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex) );
setVertex(m_vertexCount + 0, x0, y0, m_backgroundColor, STYLE_BACKGROUND);
setVertex(m_vertexCount + 1, x0, y1, m_backgroundColor, STYLE_BACKGROUND);
setVertex(m_vertexCount + 2, x1, y1, m_backgroundColor, STYLE_BACKGROUND);
setVertex(m_vertexCount + 3, x1, y0, m_backgroundColor, STYLE_BACKGROUND);
m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
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m_vertexCount += 4;
m_indexCount += 6;
}
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if (m_styleFlags & STYLE_UNDERLINE
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&& m_underlineColor & 0xFF000000)
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{
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float x0 = (m_penX - kerning);
float y0 = (m_penY - m_lineDescender / 2);
float x1 = ( (float)x0 + (_glyphInfo.advance_x) );
float y1 = y0 + _font.underline_thickness;
m_fontManager->getAtlas()->packUV(blackGlyph.regionIndex, (uint8_t*)m_vertexBuffer, sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex) );
setVertex(m_vertexCount + 0, x0, y0, m_underlineColor, STYLE_UNDERLINE);
setVertex(m_vertexCount + 1, x0, y1, m_underlineColor, STYLE_UNDERLINE);
setVertex(m_vertexCount + 2, x1, y1, m_underlineColor, STYLE_UNDERLINE);
setVertex(m_vertexCount + 3, x1, y0, m_underlineColor, STYLE_UNDERLINE);
m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
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m_vertexCount += 4;
m_indexCount += 6;
}
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if (m_styleFlags & STYLE_OVERLINE
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&& m_overlineColor & 0xFF000000)
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{
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float x0 = (m_penX - kerning);
float y0 = (m_penY - _font.ascender);
float x1 = ( (float)x0 + (_glyphInfo.advance_x) );
float y1 = y0 + _font.underline_thickness;
m_fontManager->getAtlas()->packUV(blackGlyph.regionIndex, (uint8_t*)m_vertexBuffer, sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex) );
setVertex(m_vertexCount + 0, x0, y0, m_overlineColor, STYLE_OVERLINE);
setVertex(m_vertexCount + 1, x0, y1, m_overlineColor, STYLE_OVERLINE);
setVertex(m_vertexCount + 2, x1, y1, m_overlineColor, STYLE_OVERLINE);
setVertex(m_vertexCount + 3, x1, y0, m_overlineColor, STYLE_OVERLINE);
m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
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m_vertexCount += 4;
m_indexCount += 6;
}
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if (m_styleFlags & STYLE_STRIKE_THROUGH
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&& m_strikeThroughColor & 0xFF000000)
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{
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float x0 = (m_penX - kerning);
float y0 = (m_penY - _font.ascender / 3);
float x1 = ( (float)x0 + (_glyphInfo.advance_x) );
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float y1 = y0 + _font.underline_thickness;
m_fontManager->getAtlas()->packUV(blackGlyph.regionIndex, (uint8_t*)m_vertexBuffer, sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex) );
setVertex(m_vertexCount + 0, x0, y0, m_strikeThroughColor, STYLE_STRIKE_THROUGH);
setVertex(m_vertexCount + 1, x0, y1, m_strikeThroughColor, STYLE_STRIKE_THROUGH);
setVertex(m_vertexCount + 2, x1, y1, m_strikeThroughColor, STYLE_STRIKE_THROUGH);
setVertex(m_vertexCount + 3, x1, y0, m_strikeThroughColor, STYLE_STRIKE_THROUGH);
m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
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m_vertexCount += 4;
m_indexCount += 6;
}
//handle glyph
float x0_precise = m_penX + (_glyphInfo.offset_x);
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float x0 = (x0_precise);
float y0 = (m_penY + (_glyphInfo.offset_y) );
float x1 = (x0 + _glyphInfo.width);
float y1 = (y0 + _glyphInfo.height);
m_fontManager->getAtlas()->packUV(_glyphInfo.regionIndex, (uint8_t*)m_vertexBuffer, sizeof(TextVertex) * m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex) );
setVertex(m_vertexCount + 0, x0, y0, m_textColor);
setVertex(m_vertexCount + 1, x0, y1, m_textColor);
setVertex(m_vertexCount + 2, x1, y1, m_textColor);
setVertex(m_vertexCount + 3, x1, y0, m_textColor);
m_indexBuffer[m_indexCount + 0] = m_vertexCount + 0;
m_indexBuffer[m_indexCount + 1] = m_vertexCount + 1;
m_indexBuffer[m_indexCount + 2] = m_vertexCount + 2;
m_indexBuffer[m_indexCount + 3] = m_vertexCount + 0;
m_indexBuffer[m_indexCount + 4] = m_vertexCount + 2;
m_indexBuffer[m_indexCount + 5] = m_vertexCount + 3;
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m_vertexCount += 4;
m_indexCount += 6;
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m_penX += _glyphInfo.advance_x;
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if (m_penX > m_rectangle.width)
{
m_rectangle.width = m_penX;
}
if ( (m_penY - m_lineDescender) > m_rectangle.height)
{
m_rectangle.height = (m_penY - m_lineDescender);
}
//if(x1 > m_rectangle.width) m_rectangle.width = x1;
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//if(y1 > m_rectangle.height) m_rectangle.height = y1;
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}
void TextBuffer::verticalCenterLastLine(float _dy, float _top, float _bottom)
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{
for (uint32_t ii = m_lineStartIndex; ii < m_vertexCount; ii += 4)
{
if (m_styleBuffer[ii] == STYLE_BACKGROUND)
{
m_vertexBuffer[ii + 0].y = _top;
m_vertexBuffer[ii + 1].y = _bottom;
m_vertexBuffer[ii + 2].y = _bottom;
m_vertexBuffer[ii + 3].y = _top;
}
else
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{
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m_vertexBuffer[ii + 0].y += _dy;
m_vertexBuffer[ii + 1].y += _dy;
m_vertexBuffer[ii + 2].y += _dy;
m_vertexBuffer[ii + 3].y += _dy;
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}
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}
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}
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TextBufferManager::TextBufferManager(FontManager* _fontManager) : m_fontManager(_fontManager), m_textBufferHandles(MAX_TEXT_BUFFER_COUNT)
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{
m_textBuffers = new BufferCache[MAX_TEXT_BUFFER_COUNT];
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const bgfx::Memory* vs_font_basic;
const bgfx::Memory* fs_font_basic;
const bgfx::Memory* vs_font_distance_field;
const bgfx::Memory* fs_font_distance_field;
const bgfx::Memory* vs_font_distance_field_subpixel;
const bgfx::Memory* fs_font_distance_field_subpixel;
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switch (bgfx::getRendererType() )
{
case bgfx::RendererType::Direct3D9:
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vs_font_basic = bgfx::makeRef(vs_font_basic_dx9, sizeof(vs_font_basic_dx9) );
fs_font_basic = bgfx::makeRef(fs_font_basic_dx9, sizeof(fs_font_basic_dx9) );
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vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_dx9, sizeof(vs_font_distance_field_dx9) );
fs_font_distance_field = bgfx::makeRef(fs_font_distance_field_dx9, sizeof(fs_font_distance_field_dx9) );
vs_font_distance_field_subpixel = bgfx::makeRef(vs_font_distance_field_subpixel_dx9, sizeof(vs_font_distance_field_subpixel_dx9) );
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fs_font_distance_field_subpixel = bgfx::makeRef(fs_font_distance_field_subpixel_dx9, sizeof(fs_font_distance_field_subpixel_dx9) );
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break;
case bgfx::RendererType::Direct3D11:
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vs_font_basic = bgfx::makeRef(vs_font_basic_dx11, sizeof(vs_font_basic_dx11) );
fs_font_basic = bgfx::makeRef(fs_font_basic_dx11, sizeof(fs_font_basic_dx11) );
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vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_dx11, sizeof(vs_font_distance_field_dx11) );
fs_font_distance_field = bgfx::makeRef(fs_font_distance_field_dx11, sizeof(fs_font_distance_field_dx11) );
vs_font_distance_field_subpixel = bgfx::makeRef(vs_font_distance_field_subpixel_dx11, sizeof(vs_font_distance_field_subpixel_dx11) );
fs_font_distance_field_subpixel = bgfx::makeRef(fs_font_distance_field_subpixel_dx11, sizeof(fs_font_distance_field_subpixel_dx11) );
break;
default:
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vs_font_basic = bgfx::makeRef(vs_font_basic_glsl, sizeof(vs_font_basic_glsl) );
fs_font_basic = bgfx::makeRef(fs_font_basic_glsl, sizeof(fs_font_basic_glsl) );
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vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_glsl, sizeof(vs_font_distance_field_glsl) );
fs_font_distance_field = bgfx::makeRef(fs_font_distance_field_glsl, sizeof(fs_font_distance_field_glsl) );
vs_font_distance_field_subpixel = bgfx::makeRef(vs_font_distance_field_subpixel_glsl, sizeof(vs_font_distance_field_subpixel_glsl) );
fs_font_distance_field_subpixel = bgfx::makeRef(fs_font_distance_field_subpixel_glsl, sizeof(fs_font_distance_field_subpixel_glsl) );
break;
}
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bgfx::VertexShaderHandle vsh;
bgfx::FragmentShaderHandle fsh;
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vsh = bgfx::createVertexShader(vs_font_basic);
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fsh = bgfx::createFragmentShader(fs_font_basic);
m_basicProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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vsh = bgfx::createVertexShader(vs_font_distance_field);
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fsh = bgfx::createFragmentShader(fs_font_distance_field);
m_distanceProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyVertexShader(vsh);
bgfx::destroyFragmentShader(fsh);
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vsh = bgfx::createVertexShader(vs_font_distance_field_subpixel);
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fsh = bgfx::createFragmentShader(fs_font_distance_field_subpixel);
m_distanceSubpixelProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
m_vertexDecl.begin();
m_vertexDecl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
m_vertexDecl.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Int16, true);
m_vertexDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
m_vertexDecl.end();
u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
u_inverse_gamma = bgfx::createUniform("u_inverse_gamma", bgfx::UniformType::Uniform1f);
}
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TextBufferManager::~TextBufferManager()
{
BX_CHECK(m_textBufferHandles.getNumHandles() == 0, "All the text buffers must be destroyed before destroying the manager");
delete[] m_textBuffers;
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bgfx::destroyUniform(u_texColor);
bgfx::destroyUniform(u_inverse_gamma);
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bgfx::destroyProgram(m_basicProgram);
bgfx::destroyProgram(m_distanceProgram);
bgfx::destroyProgram(m_distanceSubpixelProgram);
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}
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TextBufferHandle TextBufferManager::createTextBuffer(FontType _type, BufferType _bufferType)
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{
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uint16_t textIdx = m_textBufferHandles.alloc();
BufferCache& bc = m_textBuffers[textIdx];
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bc.textBuffer = new TextBuffer(m_fontManager);
bc.fontType = _type;
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bc.bufferType = _bufferType;
bc.indexBufferHandle = bgfx::invalidHandle;
bc.vertexBufferHandle = bgfx::invalidHandle;
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TextBufferHandle ret = {textIdx};
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return ret;
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}
void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
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{
BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
m_textBufferHandles.free(_handle.idx);
delete bc.textBuffer;
bc.textBuffer = NULL;
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if (bc.vertexBufferHandle == bgfx::invalidHandle)
{
return;
}
switch (bc.bufferType)
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{
case STATIC:
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{
bgfx::IndexBufferHandle ibh;
bgfx::VertexBufferHandle vbh;
ibh.idx = bc.indexBufferHandle;
vbh.idx = bc.vertexBufferHandle;
bgfx::destroyIndexBuffer(ibh);
bgfx::destroyVertexBuffer(vbh);
}
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break;
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case DYNAMIC:
bgfx::DynamicIndexBufferHandle ibh;
bgfx::DynamicVertexBufferHandle vbh;
ibh.idx = bc.indexBufferHandle;
vbh.idx = bc.vertexBufferHandle;
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bgfx::destroyDynamicIndexBuffer(ibh);
bgfx::destroyDynamicVertexBuffer(vbh);
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break;
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case TRANSIENT: //naturally destroyed
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break;
}
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}
void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth)
{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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uint32_t indexSize = bc.textBuffer->getIndexCount() * bc.textBuffer->getIndexSize();
uint32_t vertexSize = bc.textBuffer->getVertexCount() * bc.textBuffer->getVertexSize();
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const bgfx::Memory* mem;
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bgfx::setTexture(0, u_texColor, m_fontManager->getAtlas()->getTextureHandle() );
float inverse_gamme = 1.0f / 2.2f;
bgfx::setUniform(u_inverse_gamma, &inverse_gamme);
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switch (bc.fontType)
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{
case FONT_TYPE_ALPHA:
bgfx::setProgram(m_basicProgram);
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bgfx::setState(BGFX_STATE_RGB_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) );
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break;
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case FONT_TYPE_DISTANCE:
bgfx::setProgram(m_distanceProgram);
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bgfx::setState(BGFX_STATE_RGB_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) );
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break;
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case FONT_TYPE_DISTANCE_SUBPIXEL:
bgfx::setProgram(m_distanceSubpixelProgram);
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bgfx::setState(BGFX_STATE_RGB_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_INV_SRC_COLOR), bc.textBuffer->getTextColor() );
break;
}
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switch (bc.bufferType)
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{
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case STATIC:
{
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bgfx::IndexBufferHandle ibh;
bgfx::VertexBufferHandle vbh;
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if (bc.vertexBufferHandle == bgfx::invalidHandle)
{
mem = bgfx::alloc(indexSize);
memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
ibh = bgfx::createIndexBuffer(mem);
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mem = bgfx::alloc(vertexSize);
memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
vbh = bgfx::createVertexBuffer(mem, m_vertexDecl);
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bc.indexBufferHandle = ibh.idx;
bc.vertexBufferHandle = vbh.idx;
}
else
{
ibh.idx = bc.indexBufferHandle;
vbh.idx = bc.vertexBufferHandle;
}
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bgfx::setVertexBuffer(vbh, bc.textBuffer->getVertexCount() );
bgfx::setIndexBuffer(ibh, bc.textBuffer->getIndexCount() );
} break;
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case DYNAMIC:
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{
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bgfx::DynamicIndexBufferHandle ibh;
bgfx::DynamicVertexBufferHandle vbh;
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if (bc.vertexBufferHandle == bgfx::invalidHandle)
{
mem = bgfx::alloc(indexSize);
memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
ibh = bgfx::createDynamicIndexBuffer(mem);
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mem = bgfx::alloc(vertexSize);
memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
vbh = bgfx::createDynamicVertexBuffer(mem, m_vertexDecl);
bc.indexBufferHandle = ibh.idx;
bc.vertexBufferHandle = vbh.idx;
}
else
{
ibh.idx = bc.indexBufferHandle;
vbh.idx = bc.vertexBufferHandle;
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mem = bgfx::alloc(indexSize);
memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
bgfx::updateDynamicIndexBuffer(ibh, mem);
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mem = bgfx::alloc(vertexSize);
memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
bgfx::updateDynamicVertexBuffer(vbh, mem);
}
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bgfx::setVertexBuffer(vbh, bc.textBuffer->getVertexCount() );
bgfx::setIndexBuffer(ibh, bc.textBuffer->getIndexCount() );
} break;
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case TRANSIENT:
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{
bgfx::TransientIndexBuffer tib;
bgfx::TransientVertexBuffer tvb;
bgfx::allocTransientIndexBuffer(&tib, bc.textBuffer->getIndexCount() );
bgfx::allocTransientVertexBuffer(&tvb, bc.textBuffer->getVertexCount(), m_vertexDecl);
memcpy(tib.data, bc.textBuffer->getIndexBuffer(), indexSize);
memcpy(tvb.data, bc.textBuffer->getVertexBuffer(), vertexSize);
bgfx::setVertexBuffer(&tvb, bc.textBuffer->getVertexCount() );
bgfx::setIndexBuffer(&tib, bc.textBuffer->getIndexCount() );
} break;
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}
bgfx::submit(_id, _depth);
}
void TextBufferManager::submitTextBufferMask(TextBufferHandle /*_handle*/, uint32_t /*_viewMask*/, int32_t /*_depth*/)
{
//TODO
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BX_CHECK(false, "TODO TODO");
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}
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void TextBufferManager::setStyle(TextBufferHandle _handle, uint32_t _flags)
{
BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setStyle(_flags);
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}
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void TextBufferManager::setTextColor(TextBufferHandle _handle, uint32_t _rgba)
{
BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setTextColor(_rgba);
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}
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void TextBufferManager::setBackgroundColor(TextBufferHandle _handle, uint32_t _rgba)
{
BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setBackgroundColor(_rgba);
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}
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void TextBufferManager::setOverlineColor(TextBufferHandle _handle, uint32_t _rgba)
{
BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setOverlineColor(_rgba);
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}
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void TextBufferManager::setUnderlineColor(TextBufferHandle _handle, uint32_t _rgba)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setUnderlineColor(_rgba);
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}
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void TextBufferManager::setStrikeThroughColor(TextBufferHandle _handle, uint32_t _rgba)
{
BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setStrikeThroughColor(_rgba);
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}
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void TextBufferManager::setPenPosition(TextBufferHandle _handle, float _x, float _y)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
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bc.textBuffer->setPenPosition(_x, _y);
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}
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void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle _fontHandle, const char* _string)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
bc.textBuffer->appendText(_fontHandle, _string);
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}
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void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t* _string)
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{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
bc.textBuffer->appendText(_fontHandle, _string);
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}
void TextBufferManager::clearTextBuffer(TextBufferHandle _handle)
{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
bc.textBuffer->clearTextBuffer();
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}
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TextRectangle TextBufferManager::getRectangle(TextBufferHandle _handle) const
{
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BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
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BufferCache& bc = m_textBuffers[_handle.idx];
return bc.textBuffer->getRectangle();
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}