mirror of https://github.com/bkaradzic/bgfx
move shaders to embedded shader system
This commit is contained in:
parent
043a062346
commit
4ca2b3f4af
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@ -1,20 +1,9 @@
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#
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# Copyright 2013 Roy Jeremie. All rights reserved.
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# Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
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#
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BGFX_DIR=../../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../../.build
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# include $(BGFX_DIR)/premake/shader-embeded.mk
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include $(BGFX_DIR)/premake/shader.mk
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include ../../../premake/shader-embeded.mk
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rebuild:
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# @make -s --no-print-directory clean all
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@make -s --no-print-directory TARGET=0 clean all
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@make -s --no-print-directory TARGET=1 clean all
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@make -s --no-print-directory TARGET=2 clean all
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@make -s --no-print-directory TARGET=3 clean all
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@make -s --no-print-directory TARGET=4 clean all
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@make -s --no-print-directory clean all
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@ -10,6 +10,14 @@
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#include <math.h>
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#include <stddef.h> /* offsetof */
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#include "vs_font_basic.bin.h"
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#include "fs_font_basic.bin.h"
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#include "vs_font_distance_field.bin.h"
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#include "fs_font_distance_field.bin.h"
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#include "vs_font_distance_field_subpixel.bin.h"
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#include "fs_font_distance_field_subpixel.bin.h"
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#define MAX_TEXT_BUFFER_COUNT 64
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#define MAX_BUFFERED_CHARACTERS 8192
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@ -479,6 +487,73 @@ void TextBuffer::verticalCenterLastLine(float _dy, float _top, float _bottom)
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TextBufferManager::TextBufferManager(FontManager* _fontManager):m_fontManager(_fontManager), m_textBufferHandles(MAX_TEXT_BUFFER_COUNT)
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{
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m_textBuffers = new BufferCache[MAX_TEXT_BUFFER_COUNT];
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const bgfx::Memory* vs_font_basic;
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const bgfx::Memory* fs_font_basic;
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const bgfx::Memory* vs_font_distance_field;
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const bgfx::Memory* fs_font_distance_field;
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const bgfx::Memory* vs_font_distance_field_subpixel;
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const bgfx::Memory* fs_font_distance_field_subpixel;
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switch (bgfx::getRendererType() )
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{
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case bgfx::RendererType::Direct3D9:
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vs_font_basic = bgfx::makeRef(vs_font_basic_dx9, sizeof(vs_font_basic_dx9) );
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fs_font_basic = bgfx::makeRef(fs_font_basic_dx9, sizeof(fs_font_basic_dx9) );
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vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_dx9, sizeof(vs_font_distance_field_dx9) );
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fs_font_distance_field = bgfx::makeRef(fs_font_distance_field_dx9, sizeof(fs_font_distance_field_dx9) );
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vs_font_distance_field_subpixel = bgfx::makeRef(vs_font_distance_field_subpixel_dx9, sizeof(vs_font_distance_field_subpixel_dx9) );
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fs_font_distance_field_subpixel = bgfx::makeRef(fs_font_distance_field_subpixel_dx9, sizeof(fs_font_distance_field_subpixel_dx9) );
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break;
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case bgfx::RendererType::Direct3D11:
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vs_font_basic = bgfx::makeRef(vs_font_basic_dx11, sizeof(vs_font_basic_dx11) );
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fs_font_basic = bgfx::makeRef(fs_font_basic_dx11, sizeof(fs_font_basic_dx11) );
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vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_dx11, sizeof(vs_font_distance_field_dx11) );
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fs_font_distance_field = bgfx::makeRef(fs_font_distance_field_dx11, sizeof(fs_font_distance_field_dx11) );
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vs_font_distance_field_subpixel = bgfx::makeRef(vs_font_distance_field_subpixel_dx11, sizeof(vs_font_distance_field_subpixel_dx11) );
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fs_font_distance_field_subpixel = bgfx::makeRef(fs_font_distance_field_subpixel_dx11, sizeof(fs_font_distance_field_subpixel_dx11) );
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break;
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default:
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vs_font_basic = bgfx::makeRef(vs_font_basic_glsl, sizeof(vs_font_basic_glsl) );
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fs_font_basic = bgfx::makeRef(fs_font_basic_glsl, sizeof(fs_font_basic_glsl) );
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vs_font_distance_field = bgfx::makeRef(vs_font_distance_field_glsl, sizeof(vs_font_distance_field_glsl) );
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fs_font_distance_field = bgfx::makeRef(fs_font_distance_field_glsl, sizeof(fs_font_distance_field_glsl) );
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vs_font_distance_field_subpixel = bgfx::makeRef(vs_font_distance_field_subpixel_glsl, sizeof(vs_font_distance_field_subpixel_glsl) );
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fs_font_distance_field_subpixel = bgfx::makeRef(fs_font_distance_field_subpixel_glsl, sizeof(fs_font_distance_field_subpixel_glsl) );
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break;
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}
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bgfx::VertexShaderHandle vsh;
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bgfx::FragmentShaderHandle fsh;
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vsh = bgfx::createVertexShader(vs_font_basic);
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fsh = bgfx::createFragmentShader(fs_font_basic);
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m_basicProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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vsh = bgfx::createVertexShader(vs_font_distance_field);
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fsh = bgfx::createFragmentShader(fs_font_distance_field);
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m_distanceProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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vsh = bgfx::createVertexShader(vs_font_distance_field_subpixel);
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fsh = bgfx::createFragmentShader(fs_font_distance_field_subpixel);
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m_distanceSubpixelProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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m_vertexDecl.begin();
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m_vertexDecl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
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m_vertexDecl.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Int16, true);
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m_vertexDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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m_vertexDecl.end();
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u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
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u_inverse_gamma = bgfx::createUniform("u_inverse_gamma", bgfx::UniformType::Uniform1f);
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}
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TextBufferManager::~TextBufferManager()
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@ -489,64 +564,11 @@ TextBufferManager::~TextBufferManager()
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bgfx::destroyUniform(u_texColor);
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bgfx::destroyUniform(u_inverse_gamma);
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//bgfx::destroyProgram(m_basicProgram);
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//bgfx::destroyProgram(m_distanceProgram);
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//bgfx::destroyProgram(m_distanceSubpixelProgram);
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bgfx::destroyProgram(m_basicProgram);
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bgfx::destroyProgram(m_distanceProgram);
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bgfx::destroyProgram(m_distanceSubpixelProgram);
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}
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void TextBufferManager::init(bgfx::ProgramHandle _basicProgram, bgfx::ProgramHandle _distanceProgram, bgfx::ProgramHandle _distanceSubpixelProgram)
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{
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m_basicProgram = _basicProgram;
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m_distanceProgram = _distanceProgram;
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m_distanceSubpixelProgram = _distanceSubpixelProgram;
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m_vertexDecl.begin();
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m_vertexDecl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
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m_vertexDecl.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Int16, true);
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m_vertexDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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m_vertexDecl.end();
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u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
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u_inverse_gamma = bgfx::createUniform("u_inverse_gamma", bgfx::UniformType::Uniform1f);
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}
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/*
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void TextBufferManager::init(const char* _shaderPath)
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{
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m_vertexDecl.begin();
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m_vertexDecl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
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m_vertexDecl.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Int16, true);
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m_vertexDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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m_vertexDecl.end();
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u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
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u_inverse_gamma = bgfx::createUniform("u_inverse_gamma", bgfx::UniformType::Uniform1f);
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const bgfx::Memory* mem;
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mem = loadShader(_shaderPath, "vs_font_basic");
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bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
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mem = loadShader(_shaderPath, "fs_font_basic");
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bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
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m_basicProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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mem = loadShader(_shaderPath, "vs_font_distance_field");
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vsh = bgfx::createVertexShader(mem);
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mem = loadShader(_shaderPath, "fs_font_distance_field");
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fsh = bgfx::createFragmentShader(mem);
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m_distanceProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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mem = loadShader(_shaderPath, "vs_font_distance_field_subpixel");
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vsh = bgfx::createVertexShader(mem);
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mem = loadShader(_shaderPath, "fs_font_distance_field_subpixel");
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fsh = bgfx::createFragmentShader(mem);
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m_distanceSubpixelProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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}*/
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TextBufferHandle TextBufferManager::createTextBuffer(FontType _type, BufferType _bufferType)
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{
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uint16_t textIdx = m_textBufferHandles.alloc();
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TextBufferManager(FontManager* _fontManager = NULL);
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~TextBufferManager();
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//shaders program
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void init(bgfx::ProgramHandle _basicProgram, bgfx::ProgramHandle _distanceProgram, bgfx::ProgramHandle _distanceSubpixelProgram);
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//void init(const char* _shaderPath);
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TextBufferHandle createTextBuffer(FontType _type, BufferType _bufferType);
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void destroyTextBuffer(TextBufferHandle _handle);
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void submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth = 0);
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