2016-12-20 09:13:15 +03:00
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$input v_texcoord0, v_color0
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/*
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2023-01-14 21:05:12 +03:00
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* Copyright 2011-2023 Branimir Karadzic. All rights reserved.
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2022-01-15 22:59:06 +03:00
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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2016-12-20 09:13:15 +03:00
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*/
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#include <bgfx_shader.sh>
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SAMPLER2D(s_texColor, 0);
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void main()
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{
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gl_FragColor = texture2D(s_texColor, v_texcoord0) * v_color0;
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}
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