bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.sc

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2016-12-20 09:13:15 +03:00
$input v_texcoord0, v_color0
/*
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* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
#include <bgfx_shader.sh>
SAMPLER2D(s_texColor, 0);
void main()
{
gl_FragColor = texture2D(s_texColor, v_texcoord0) * v_color0;
}