2013-02-22 09:07:31 +04:00
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$input v_color0, v_color1, v_texcoord0
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/*
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2022-01-15 22:59:06 +03:00
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* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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2013-02-22 09:07:31 +04:00
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*/
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2013-04-15 01:10:32 +04:00
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#include "bgfx_shader.sh"
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2013-02-22 09:07:31 +04:00
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2014-09-01 22:24:51 +04:00
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SAMPLER2D(s_texColor, 0);
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2013-02-22 09:07:31 +04:00
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void main()
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{
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2014-09-01 22:24:51 +04:00
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vec4 color = mix(v_color1, v_color0, texture2D(s_texColor, v_texcoord0).xxxx);
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2013-02-22 09:07:31 +04:00
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if (color.w < 1.0/255.0)
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{
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discard;
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}
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gl_FragColor = color;
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}
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