bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-ShowDestAlpha-out.txt

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2012-04-04 07:30:07 +04:00
void main ()
{
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
}
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2014-10-11 23:32:43 +04:00
// stats: 1 alu 0 tex 0 flow
// inputs: 1
// #0: gl_Vertex (high float) 4x1 [-1] loc 0
// uniforms: 1 (total size: 0)
// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]