2012-04-04 07:30:07 +04:00
|
|
|
void main ()
|
|
|
|
{
|
|
|
|
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
|
|
}
|
|
|
|
|
2014-02-11 11:06:13 +04:00
|
|
|
|
2014-10-11 23:32:43 +04:00
|
|
|
// stats: 1 alu 0 tex 0 flow
|
|
|
|
// inputs: 1
|
|
|
|
// #0: gl_Vertex (high float) 4x1 [-1] loc 0
|
|
|
|
// uniforms: 1 (total size: 0)
|
|
|
|
// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
|