bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-ShowDestAlpha-out.txt

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2012-04-04 07:30:07 +04:00
void main ()
{
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
}
2014-02-11 11:06:13 +04:00
// inputs: 1, stats: 1 alu 0 tex 0 flow