12 lines
370 B
Plaintext
12 lines
370 B
Plaintext
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uniform sampler2D _FlareTexture;
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lowp vec4 xlat_main( in lowp vec4 color, in highp vec2 texcoord ) {
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return (texture2D( _FlareTexture, texcoord) * color);
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}
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varying lowp vec4 xlv_COLOR;
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varying highp vec2 xlv_TEXCOORD0;
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void main() {
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lowp vec4 xl_retval;
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xl_retval = xlat_main( vec4(xlv_COLOR), vec2(xlv_TEXCOORD0));
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gl_FragData[0] = vec4( xl_retval);
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}
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