bgfx/3rdparty/glsl-optimizer/tests/fragment/loop-foraliasinductor-inES.txt

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2015-07-29 06:04:55 +03:00
struct v2f {
highp vec2 uv;
highp vec3 nl;
};
uniform sampler2D _MainTex;
uniform highp vec4 _TerrainTreeLightColors[4];
lowp vec4 xlat_main (in v2f i) {
lowp vec4 col = texture2D( _MainTex, i.uv);
mediump vec3 light = vec3(0.0);
if(col.x >= 0.0) {
for (float j = 0.0; (j < i.uv.x); (j++)) {
light += col.xyz;
}
}
if(col.x >= 1.0) {
float j = i.uv.y;
j *= sin(j);
light += col.xyz*j;
}
return vec4(light, 1.0);
}
varying highp vec2 xlv_uv;
varying highp vec3 xlv_nl;
void main() {
v2f i;
i.uv = xlv_uv;
i.nl = xlv_nl;
gl_FragData[0] = xlat_main(i);
}