2012-04-04 07:30:07 +04:00
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varying vec2 uv;
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2014-02-11 11:06:13 +04:00
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uniform sampler2D tex;
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2012-04-04 07:30:07 +04:00
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void main ()
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{
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2012-10-08 07:41:18 +04:00
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vec4 v_1;
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vec4 tmpvar_2;
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tmpvar_2 = texture2D (tex, uv);
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v_1.zw = tmpvar_2.zw;
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v_1.y = tmpvar_2.x;
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v_1.x = -(tmpvar_2.y);
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gl_FragColor = v_1;
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2012-04-04 07:30:07 +04:00
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}
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2014-02-11 11:06:13 +04:00
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// inputs: 1, stats: 1 alu 1 tex 0 flow
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