14 lines
200 B
Plaintext
14 lines
200 B
Plaintext
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uniform sampler2D tex;
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varying vec2 uv;
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void main ()
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{
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vec4 v;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (tex, uv);
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v = tmpvar_1;
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v.xy = tmpvar_1.yx;
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v.x = -(tmpvar_1.y);
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gl_FragColor = v;
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}
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