2014-03-30 03:26:01 +04:00
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void main ()
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{
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gl_FragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
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gl_FragData[1] = vec4(0.1, 0.1, 0.1, 0.1);
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gl_FragData[2] = vec4(0.2, 0.2, 0.2, 0.2);
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gl_FragData[3] = vec4(0.3, 0.3, 0.3, 0.3);
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}
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2014-10-11 23:32:43 +04:00
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// stats: 4 alu 0 tex 0 flow
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