24 lines
477 B
GLSL
24 lines
477 B
GLSL
|
|
||
|
// float4 Fn1(ConsumeStructuredBuffer<float4> arg_c)
|
||
|
// {
|
||
|
// return arg_c.Consume();
|
||
|
// }
|
||
|
|
||
|
float4 Fn2(AppendStructuredBuffer<float4> arg_a, ConsumeStructuredBuffer<float4> arg_c)
|
||
|
{
|
||
|
arg_a.Append(float4(1,2,3,4));
|
||
|
return arg_c.Consume();
|
||
|
}
|
||
|
|
||
|
AppendStructuredBuffer<float4> sbuf_a;
|
||
|
ConsumeStructuredBuffer<float4> sbuf_c;
|
||
|
|
||
|
AppendStructuredBuffer<float4> sbuf_unused;
|
||
|
|
||
|
float4 main(uint pos : FOO) : SV_Target0
|
||
|
{
|
||
|
// Fn1(sbuf_c);
|
||
|
|
||
|
return Fn2(sbuf_a, sbuf_c);
|
||
|
}
|