bgfx/examples/11-fontsdf/fontsdf.cpp

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/*
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* Copyright 2013 Jeremie Roy. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
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#include "common.h"
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#include <bgfx.h>
#include <bx/timer.h>
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#include <bx/fpumath.h>
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#include "font/font_manager.h"
#include "font/text_metrics.h"
#include "font/text_buffer_manager.h"
#include "imgui/imgui.h"
#include <stdio.h>
#include <string.h>
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long int fsize(FILE* _file)
{
long int pos = ftell(_file);
fseek(_file, 0L, SEEK_END);
long int size = ftell(_file);
fseek(_file, pos, SEEK_SET);
return size;
}
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static char* loadText(const char* _filePath)
{
FILE* file = fopen(_filePath, "rb");
if (NULL != file)
{
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uint32_t size = (uint32_t)fsize(file);
char* mem = (char*)malloc(size+1);
size_t ignore = fread(mem, 1, size, file);
BX_UNUSED(ignore);
fclose(file);
mem[size-1] = '\0';
return mem;
}
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return NULL;
}
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TrueTypeHandle loadTtf(FontManager* _fm, const char* _filePath)
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{
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FILE* file = fopen(_filePath, "rb");
if (NULL != file)
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{
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uint32_t size = (uint32_t)fsize(file);
uint8_t* mem = (uint8_t*)malloc(size+1);
size_t ignore = fread(mem, 1, size, file);
BX_UNUSED(ignore);
fclose(file);
mem[size-1] = '\0';
TrueTypeHandle handle = _fm->createTtf(mem, size);
free(mem);
return handle;
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}
TrueTypeHandle invalid = BGFX_INVALID_HANDLE;
return invalid;
}
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int _main_(int /*_argc*/, char** /*_argv*/)
{
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uint32_t width = 1280;
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uint32_t height = 720;
uint32_t debug = BGFX_DEBUG_TEXT;
uint32_t reset = BGFX_RESET_VSYNC;
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bgfx::init();
bgfx::reset(width, height, reset);
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// Enable debug text.
bgfx::setDebug(debug);
// Set view 0 clear state.
bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT
, 0x303030ff
, 1.0f
, 0
);
FILE* file = fopen("font/droidsans.ttf", "rb");
uint32_t size = (uint32_t)fsize(file);
void* data = malloc(size);
size_t ignore = fread(data, 1, size, file);
BX_UNUSED(ignore);
fclose(file);
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imguiCreate(data);
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free(data);
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char* bigText = loadText( "text/sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt");
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// Init the text rendering system.
FontManager* fontManager = new FontManager(512);
TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
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TrueTypeHandle font = loadTtf(fontManager, "font/special_elite.ttf");
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// Create a distance field font.
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FontHandle fontSdf = fontManager->createFontByPixelSize(font, 0, 48, FONT_TYPE_DISTANCE);
// Create a scaled down version of the same font (without adding anything to the atlas).
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FontHandle fontScaled = fontManager->createScaledFontToPixelSize(fontSdf, 14);
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TextLineMetrics metrics(fontManager->getFontInfo(fontScaled) );
uint32_t lineCount = metrics.getLineCount(bigText);
float visibleLineCount = 20.0f;
const char* textBegin = 0;
const char* textEnd = 0;
metrics.getSubText(bigText, 0, (uint32_t)visibleLineCount, textBegin, textEnd);
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TextBufferHandle scrollableBuffer = textBufferManager->createTextBuffer(FONT_TYPE_DISTANCE, BufferType::Transient);
textBufferManager->setTextColor(scrollableBuffer, 0xFFFFFFFF);
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textBufferManager->appendText(scrollableBuffer, fontScaled, textBegin, textEnd);
entry::MouseState mouseState;
int32_t scrollArea = 0;
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const int32_t guiPanelWidth = 250;
const int32_t guiPanelHeight = 200;
float textScroll = 0.0f;
float textRotation = 0.0f;
float textScale = 1.0f;
float textSize = 14.0f;
while (!entry::processEvents(width, height, debug, reset, &mouseState) )
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{
imguiBeginFrame(mouseState.m_mx
, mouseState.m_my
, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
, 0
, width
, height
);
imguiBeginScrollArea("Text Area", width - guiPanelWidth - 10, 10, guiPanelWidth, guiPanelHeight, &scrollArea);
imguiSeparatorLine();
bool recomputeVisibleText = false;
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recomputeVisibleText |= imguiSlider("Number of lines", visibleLineCount, 1.0f, 177.0f , 1.0f);
if (imguiSlider("Font size", textSize, 6.0f, 64.0f , 1.0f) )
{
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fontManager->destroyFont(fontScaled);
fontScaled = fontManager->createScaledFontToPixelSize(fontSdf, (uint32_t) textSize);
metrics = TextLineMetrics(fontManager->getFontInfo(fontScaled) );
recomputeVisibleText = true;
}
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recomputeVisibleText |= imguiSlider("Scroll", textScroll, 0.0f, (lineCount-visibleLineCount) , 1.0f);
imguiSlider("Rotate", textRotation, 0.0f, (float) M_PI *2.0f , 0.1f);
recomputeVisibleText |= imguiSlider("Scale", textScale, 0.1f, 10.0f , 0.1f);
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if (recomputeVisibleText)
{
textBufferManager->clearTextBuffer(scrollableBuffer);
metrics.getSubText(bigText,(uint32_t)textScroll, (uint32_t)(textScroll+visibleLineCount), textBegin, textEnd);
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textBufferManager->appendText(scrollableBuffer, fontScaled, textBegin, textEnd);
}
imguiEndScrollArea();
imguiEndFrame();
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// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, width, height);
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::submit(0);
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int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0 / freq;
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// Use debug font to print32_t information about this example.
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/11-fontsdf");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use a single distance field font to render text of various size.");
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bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime) * toMs);
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float at[3] = { 0, 0, 0.0f };
float eye[3] = {0, 0, -1.0f };
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float view[16];
float proj[16];
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bx::mtxLookAt(view, eye, at);
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float centering = 0.5f;
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// Setup a top-left ortho matrix for screen space drawing.
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bx::mtxOrtho(proj, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
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// Set view and projection matrix for view 0.
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bgfx::setViewTransform(0, view, proj);
//very crude approximation :(
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float textAreaWidth = 0.5f * 66.0f * fontManager->getFontInfo(fontScaled).maxAdvanceWidth;
float textRotMat[16];
float textCenterMat[16];
float textScaleMat[16];
float screenCenterMat[16];
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bx::mtxRotateZ(textRotMat, textRotation);
bx::mtxTranslate(textCenterMat, -(textAreaWidth * 0.5f), (-visibleLineCount)*metrics.getLineHeight()*0.5f, 0);
bx::mtxScale(textScaleMat, textScale, textScale, 1.0f);
bx::mtxTranslate(screenCenterMat, ( (width) * 0.5f), ( (height) * 0.5f), 0);
//first translate to text center, then scale, then rotate
float tmpMat[16];
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bx::mtxMul(tmpMat, textCenterMat, textRotMat);
float tmpMat2[16];
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bx::mtxMul(tmpMat2, tmpMat, textScaleMat);
float tmpMat3[16];
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bx::mtxMul(tmpMat3, tmpMat2, screenCenterMat);
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// Set model matrix for rendering.
bgfx::setTransform(tmpMat3);
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// Draw your text.
textBufferManager->submitTextBuffer(scrollableBuffer, 0);
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
bgfx::frame();
}
imguiDestroy();
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free(bigText);
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fontManager->destroyTtf(font);
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// Destroy the fonts.
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fontManager->destroyFont(fontSdf);
fontManager->destroyFont(fontScaled);
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textBufferManager->destroyTextBuffer(scrollableBuffer);
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delete textBufferManager;
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delete fontManager;
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// Shutdown bgfx.
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bgfx::shutdown();
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return 0;
}