This commit is contained in:
bkaradzic 2013-05-16 20:37:54 -07:00
parent 50a92db146
commit 274a5f2321
2 changed files with 10 additions and 15 deletions

View File

@ -1,7 +1,7 @@
/*
* Copyright 2013 Jeremie Roy. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
* Copyright 2013 Jeremie Roy. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx.h>
#include <bx/bx.h>
@ -143,14 +143,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0 / freq;
// Use debug font to print information about this example.
//bgfx::dbgTextClear();
//bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/10-font");
//bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use the font system to display text and styled text.");
//bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
//Use transient text to display debug information
//Code below is similar to commented code above
// Use transient text to display debug information.
wchar_t fpsText[64];
swprintf(fpsText, countof(fpsText), L"Frame: % 7.3f[ms]", double(frameTime) * toMs);
@ -166,7 +159,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
float view[16];
float proj[16];
mtxLookAt(view, eye, at);
//setup a top-left ortho matrix for screen space drawing
// Setup a top-left ortho matrix for screen space drawing.
float centering = 0.5f;
mtxOrtho(proj, centering, width + centering, height + centering, centering, -1.0f, 1.0f);

View File

@ -1,7 +1,7 @@
/*
* Copyright 2013 Jeremie Roy. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
* Copyright 2013 Jeremie Roy. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx.h>
#include <bx/bx.h>
@ -111,6 +111,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
float proj[16];
mtxLookAt(view, eye, at);
float centering = 0.5f;
// Setup a top-left ortho matrix for screen space drawing.
mtxOrtho(proj, centering, width + centering, height + centering, centering, -1.0f, 1.0f);