mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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50a92db146
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274a5f2321
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@ -1,7 +1,7 @@
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/*
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* Copyright 2013 Jeremie Roy. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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* Copyright 2013 Jeremie Roy. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bgfx.h>
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#include <bx/bx.h>
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@ -143,14 +143,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0 / freq;
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// Use debug font to print information about this example.
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//bgfx::dbgTextClear();
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//bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/10-font");
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//bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use the font system to display text and styled text.");
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//bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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//Use transient text to display debug information
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//Code below is similar to commented code above
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// Use transient text to display debug information.
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wchar_t fpsText[64];
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swprintf(fpsText, countof(fpsText), L"Frame: % 7.3f[ms]", double(frameTime) * toMs);
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@ -166,7 +159,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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float view[16];
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float proj[16];
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mtxLookAt(view, eye, at);
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//setup a top-left ortho matrix for screen space drawing
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// Setup a top-left ortho matrix for screen space drawing.
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float centering = 0.5f;
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mtxOrtho(proj, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
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@ -1,7 +1,7 @@
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/*
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* Copyright 2013 Jeremie Roy. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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* Copyright 2013 Jeremie Roy. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bgfx.h>
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#include <bx/bx.h>
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@ -111,6 +111,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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float proj[16];
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mtxLookAt(view, eye, at);
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float centering = 0.5f;
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// Setup a top-left ortho matrix for screen space drawing.
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mtxOrtho(proj, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
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