bgfx/3rdparty/glslang/Test/hlsl.doLoop.frag

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float4 PixelShaderFunction(float input) : COLOR0
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{
[unroll] do {} while (false);
[unroll] do {;} while (false);
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do { return (float4)input; } while (input > 2.0);
do ++input; while (input < 10.0);
do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while
return (float4)input;
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}