bgfx/3rdparty/glslang/Test/hlsl.scalar2matrix.frag

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2017-06-17 05:16:50 +03:00
void Fn1(float4x4 p) { }
float4 main() : SV_TARGET
{
const float4x4 mat1c = 0.20;
const float4x4 mat2c = {2, 2.1, 2.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const float4x4 mat3c = (float4x4)float1(0.1);
float4x4 mat1 = 0.25;
float4x4 mat2 = {3, 3.1, 3.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
float4x4 mat3 = (float4x4)0.375;
// float4x4 mat5 = (float4x4)Fn2(); // TODO: enable when compex rvalue handling is in place
float4x4 mat4;
mat4 = 0.75;
mat4 = float4x4(4, 4.1, 4.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
mat4 = (float4x4)0.5;
mat4 *= 0.75;
mat4 += 0.75;
mat4 -= 0.5;
mat4 /= 2.0;
Fn1(5.0); // test calling fn accepting matrix with scalar type
return mat1c[0] + mat3c[0] + mat1[1] + mat4[2];
}