2015-03-17 02:48:46 +03:00
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$input v_texcoord0
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/*
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2024-01-14 12:56:36 +03:00
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* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
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2022-01-15 22:59:06 +03:00
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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2015-03-17 02:48:46 +03:00
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*/
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#include "../common/common.sh"
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2015-05-29 01:27:00 +03:00
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SAMPLER3D(s_texColor, 0);
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uniform vec4 u_time;
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2015-03-17 02:48:46 +03:00
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void main()
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{
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2015-05-29 01:27:00 +03:00
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vec3 uvw = vec3(v_texcoord0.xy*0.5+0.5, sin(u_time.x)*0.5+0.5);
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gl_FragColor = vec4_splat(texture3D(s_texColor, uvw).x);
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2015-03-17 02:48:46 +03:00
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}
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