2015-03-17 02:48:46 +03:00
|
|
|
$input v_texcoord0
|
|
|
|
|
|
|
|
/*
|
2023-01-14 21:05:12 +03:00
|
|
|
* Copyright 2011-2023 Branimir Karadzic. All rights reserved.
|
2022-01-15 22:59:06 +03:00
|
|
|
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
|
2015-03-17 02:48:46 +03:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include "../common/common.sh"
|
|
|
|
|
2015-05-29 01:27:00 +03:00
|
|
|
SAMPLER3D(s_texColor, 0);
|
|
|
|
uniform vec4 u_time;
|
2015-03-17 02:48:46 +03:00
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2015-05-29 01:27:00 +03:00
|
|
|
vec3 uvw = vec3(v_texcoord0.xy*0.5+0.5, sin(u_time.x)*0.5+0.5);
|
|
|
|
gl_FragColor = vec4_splat(texture3D(s_texColor, uvw).x);
|
2015-03-17 02:48:46 +03:00
|
|
|
}
|