mirror of
https://github.com/TheAlgorithms/C
synced 2024-11-28 08:13:08 +03:00
0bcf7371ca
* TCP Client Server Half Duplex Comm * reverting .vscode/settings.json in reference to request * Set gitignore back to original state * Update .vscode/settings.json Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Making all the requested changes * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Made Requested Changes - Added Documentation & Comments * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * updating DIRECTORY.md * Changes Made & Updated as Requested * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Updated Documentation Format - Comments made in correct format * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Comment formatting updated * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Updated Data Type - uint32_t for socket descriptors Co-authored-by: David Leal <halfpacho@gmail.com> Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
154 lines
6.0 KiB
C
154 lines
6.0 KiB
C
/**
|
|
* @file
|
|
* @author [Nikhill Vombatkere](https://github.com/NVombat)
|
|
* @brief Client-side implementation of [TCP Half Duplex
|
|
* Communication](http://www.tcpipguide.com/free/t_SimplexFullDuplexandHalfDuplexOperation.htm)
|
|
* @see tcp_half_duplex_server.c
|
|
*
|
|
* @details
|
|
* The algorithm is based on the simple TCP client and server model. However,
|
|
* instead of the server only sending and the client only receiving data,
|
|
* the server and client can both send data but only one at a time. This is
|
|
* implemented by using a particular ordering of the `send()` and `recv()`
|
|
* functions. When one of the clients or servers is sending, the other can only
|
|
* receive and vice-versa. In this way, the Half Duplex Form of communication
|
|
* can be represented using the TCP server-client model & socket programming
|
|
*/
|
|
|
|
#include <netdb.h> /// For structures returned by the network database library - formatted internet addresses and port numbers
|
|
#include <netinet/in.h> /// For in_addr and sockaddr_in structures
|
|
#include <stdint.h> /// For specific bit size values of variables
|
|
#include <stdio.h> /// Variable types, several macros, and various functions for performing input and output
|
|
#include <stdlib.h> /// Variable types, several macros, and various functions for performing general functions
|
|
#include <string.h> /// Various functions for manipulating arrays of characters
|
|
#include <sys/socket.h> /// For macro definitions related to the creation of sockets
|
|
#include <sys/types.h> /// For definitions to allow for the porting of BSD programs
|
|
#include <unistd.h> /// For miscellaneous symbolic constants and types, and miscellaneous functions
|
|
|
|
#define PORT 8100 /// Define port over which communication will take place
|
|
|
|
/**
|
|
* @brief Utility function used to print an error message to `stderr`.
|
|
* It prints `str` and an implementation-defined error
|
|
* message corresponding to the global variable `errno`.
|
|
* @returns void
|
|
*/
|
|
void error()
|
|
{
|
|
perror("Socket Creation Failed");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
/**
|
|
* @brief Main function
|
|
* @returns 0 on exit
|
|
*/
|
|
int main()
|
|
{
|
|
/** Variable Declarations */
|
|
uint32_t
|
|
sockfd; ///< socket descriptors - Like file handles but for sockets
|
|
struct sockaddr_in
|
|
server_addr; ///< basic structures for all syscalls and functions that
|
|
/// deal with internet addresses. Structures for handling
|
|
/// internet addresses
|
|
char serverResponse[10000],
|
|
clientResponse[10000]; ///< Character arrays to read and store string
|
|
/// data for communication
|
|
|
|
/**
|
|
* The TCP socket is created using the socket function.
|
|
*
|
|
* AF_INET (Family) - it is an address family that is used to designate the
|
|
* type of addresses that your socket can communicate with
|
|
*
|
|
* SOCK_STREAM (Type) - Indicates TCP Connection - A stream socket provides
|
|
* for the bidirectional, reliable, sequenced, and unduplicated flow of data
|
|
* without record boundaries. Aside from the bidirectionality of data flow,
|
|
* a pair of connected stream sockets provides an interface nearly identical
|
|
* to pipes.
|
|
*
|
|
* 0 (Protocol) - Specifies a particular protocol to be used with the
|
|
* socket. Specifying a protocol of 0 causes socket() to use an unspecified
|
|
* default protocol appropriate for the requested socket type.
|
|
*/
|
|
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
|
|
{
|
|
error();
|
|
}
|
|
|
|
/**
|
|
* Server Address Information
|
|
*
|
|
* The bzero() function erases the data in the n bytes of the memory
|
|
* starting at the location pointed to, by writing zeros (bytes
|
|
* containing '\0') to that area.
|
|
*
|
|
* We bind the server_addr to the internet address and port number thus
|
|
* giving our socket an identity with an address and port where it can
|
|
* listen for connections
|
|
*
|
|
* htons - The htons() function translates a short integer from host byte
|
|
* order to network byte order
|
|
*
|
|
* htonl - The htonl() function translates a long integer from host byte
|
|
* order to network byte order
|
|
*
|
|
* These functions are necessary so that the binding of address and port
|
|
* takes place with data in the correct format
|
|
*/
|
|
bzero(&server_addr, sizeof(server_addr));
|
|
server_addr.sin_family = AF_INET;
|
|
server_addr.sin_port = htons(PORT);
|
|
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
|
|
|
printf("Client is running...\n");
|
|
|
|
/**
|
|
* Connects the client to the server address using the socket descriptor
|
|
* This enables the two to communicate and exchange data
|
|
*/
|
|
connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr));
|
|
|
|
printf("Client is connected...\n");
|
|
|
|
/**
|
|
* Communication between client and server
|
|
*
|
|
* The bzero() function erases the data in the n bytes of the memory
|
|
* starting at the location pointed to, by writing zeros (bytes
|
|
* containing '\0') to that area. The variables are emptied and then
|
|
* ready for use
|
|
*
|
|
* First the CLIENT receives the servers message and displays it (recv())
|
|
*
|
|
* The CLIENT is then prompted to type in a message and send it to the
|
|
* server. (send())
|
|
*
|
|
* The server and client can communicate till one of them exits the
|
|
* connection
|
|
*
|
|
* Since the exchange of information between the server and client take
|
|
* place one at a time this represents HALF DUPLEX COMMUNICATION
|
|
*/
|
|
while (1)
|
|
{
|
|
bzero(&serverResponse, sizeof(serverResponse));
|
|
bzero(&clientResponse, sizeof(clientResponse));
|
|
|
|
/// Receive Message
|
|
recv(sockfd, serverResponse, sizeof(serverResponse), 0);
|
|
printf("\nServer message: %s \n", serverResponse);
|
|
|
|
/// Send Message
|
|
printf("\nEnter message here: ");
|
|
fgets(clientResponse, 10000, stdin);
|
|
send(sockfd, clientResponse, strlen(clientResponse) + 1, 0);
|
|
}
|
|
|
|
/// Close Socket
|
|
close(sockfd);
|
|
printf("Client is offline...\n");
|
|
return 0;
|
|
}
|