Algorithms_in_C 1.0.0
Set of algorithms implemented in C.
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3D Euler or Tait-Bryan angles (in radian) More...

#include <geometry_datatypes.h>

Data Fields

union {
   float   roll
 or bank \(\phi\) = rotation about X axis
 
   float   bank
 or roll \(\phi\) = rotation about X axis
 
}; 
 
union {
   float   pitch
 or elevation \(\theta\) = rotation about Y axis
 
   float   elevation
 or pitch \(\theta\) = rotation about Y axis
 
}; 
 
union {
   float   yaw
 or heading \(\psi\) = rotation about Z axis
 
   float   heading
 or yaw \(\psi\) = rotation about Z axis
 
}; 
 

Detailed Description

3D Euler or Tait-Bryan angles (in radian)


The documentation for this struct was generated from the following file: