mirror of https://github.com/libsdl-org/SDL
e673479449
This had the unfortunate side-effect of blocking if you tried to write too much. Instead you can use SDL_GetProcessInput() and handle SDL_IO_STATUS_NOT_READY as needed. Fixes https://github.com/libsdl-org/SDL/issues/10834 |
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.github | ||
VisualC | ||
VisualC-GDK | ||
Xcode | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
examples | ||
include | ||
src | ||
test | ||
wayland-protocols | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
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Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.md | ||
INSTALL.md | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
WhatsNew.txt |
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)