
Shove all build system generated headers in include/build_config. Doing this, cmake does not need to copy the headers anymore. This was done for external projects vendoring SDL. See https://github.com/libsdl-org/SDL/issues/6641#issuecomment-1328092535
Temporary hack to address performance issues in https://github.com/libsdl-org/SDL/issues/6581#issuecomment-1327987916 (thanks @icculus!)
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Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Description
Languages
C
90.3%
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3.5%
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1.7%
CMake
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Java
0.8%
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