mirror of https://github.com/libsdl-org/SDL
243 lines
6.8 KiB
C
243 lines
6.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_build_config_wingdk_h_
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#define SDL_build_config_wingdk_h_
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#define SDL_build_config_h_
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#include <SDL3/SDL_platform_defines.h>
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/* Windows GDK does not need Windows SDK version checks because it requires
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* a recent version of the Windows 10 SDK. */
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#ifdef __clang__
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# define HAVE_GCC_ATOMICS 1
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#endif
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/*#define HAVE_DDRAW_H 1*/
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/*#define HAVE_DINPUT_H 1*/
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/*#define HAVE_DSOUND_H 1*/
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/* No SDK version checks needed for these because the SDK has to be new. */
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/* #define HAVE_DXGI_H 1 */
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#define HAVE_XINPUT_H 1
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/*#define HAVE_WINDOWS_GAMING_INPUT_H 1*/
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/*#define HAVE_D3D11_H 1*/
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/*#define HAVE_ROAPI_H 1*/
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#define HAVE_D3D12_H 1
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/*#define HAVE_SHELLSCALINGAPI_H 1*/
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#define HAVE_MMDEVICEAPI_H 1
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#define HAVE_AUDIOCLIENT_H 1
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/*#define HAVE_TPCSHRD_H 1*/
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/*#define HAVE_SENSORSAPI_H 1*/
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#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
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#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
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# if !__has_include(<immintrin.h>)
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# define SDL_DISABLE_AVX 1
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# endif
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#else
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# define SDL_DISABLE_AVX 1
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#endif
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/* Useful headers */
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#define HAVE_CTYPE_H 1
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#define HAVE_FLOAT_H 1
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#define HAVE_LIMITS_H 1
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#define HAVE_MATH_H 1
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#define HAVE_SIGNAL_H 1
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#define HAVE_STDARG_H 1
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#define HAVE_STDDEF_H 1
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#define HAVE_STDINT_H 1
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#define HAVE_STDIO_H 1
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#define HAVE_STDLIB_H 1
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#define HAVE_STRING_H 1
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#define HAVE_WCHAR_H 1
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/* C library functions */
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#define HAVE_LIBC 1
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_QSORT 1
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#define HAVE_BSEARCH 1
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#define HAVE_ABS 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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#define HAVE_MEMMOVE 1
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#define HAVE_MEMCMP 1
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#define HAVE_STRLEN 1
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#define HAVE__STRREV 1
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/* These functions have security warnings, so we won't use them */
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/* #undef HAVE__STRUPR */
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/* #undef HAVE__STRLWR */
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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/* #undef HAVE_STRTOK_R */
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/* These functions have security warnings, so we won't use them */
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/* #undef HAVE__LTOA */
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/* #undef HAVE__ULTOA */
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#define HAVE_STRTOL 1
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#define HAVE_STRTOUL 1
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#define HAVE_STRTOD 1
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#define HAVE_ATOI 1
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#define HAVE_ATOF 1
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#define HAVE_STRCMP 1
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#define HAVE_STRNCMP 1
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#define HAVE__STRICMP 1
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#define HAVE__STRNICMP 1
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#define HAVE__WCSICMP 1
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#define HAVE__WCSNICMP 1
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#define HAVE__WCSDUP 1
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#define HAVE_ACOS 1
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#define HAVE_ASIN 1
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#define HAVE_ATAN 1
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#define HAVE_ATAN2 1
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#define HAVE_CEIL 1
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#define HAVE_COS 1
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#define HAVE_EXP 1
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#define HAVE_FABS 1
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#define HAVE_FLOOR 1
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#define HAVE_FMOD 1
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#define HAVE_LOG 1
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#define HAVE_LOG10 1
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#define HAVE_POW 1
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#define HAVE_SIN 1
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#define HAVE_SQRT 1
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#define HAVE_TAN 1
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#define HAVE_ACOSF 1
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#define HAVE_ASINF 1
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#define HAVE_ATANF 1
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#define HAVE_ATAN2F 1
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#define HAVE_CEILF 1
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#define HAVE__COPYSIGN 1
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#define HAVE_COSF 1
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#define HAVE_EXPF 1
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#define HAVE_FABSF 1
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#define HAVE_FLOORF 1
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#define HAVE_FMODF 1
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#define HAVE_LOGF 1
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#define HAVE_LOG10F 1
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#define HAVE_POWF 1
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#define HAVE_SINF 1
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#define HAVE_SQRTF 1
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#define HAVE_TANF 1
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#if defined(_MSC_VER)
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/* These functions were added with the VC++ 2013 C runtime library */
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#define HAVE_STRTOLL 1
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#define HAVE_STRTOULL 1
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#define HAVE_VSSCANF 1
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#define HAVE_LROUND 1
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#define HAVE_LROUNDF 1
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#define HAVE_ROUND 1
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#define HAVE_ROUNDF 1
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#define HAVE_SCALBN 1
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#define HAVE_SCALBNF 1
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#define HAVE_TRUNC 1
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#define HAVE_TRUNCF 1
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#define HAVE__FSEEKI64 1
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#endif /* _MSC_VER */
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/* Enable various audio drivers */
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#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
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#define SDL_AUDIO_DRIVER_WASAPI 1
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#endif
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/*#define SDL_AUDIO_DRIVER_DSOUND 1*/
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/*#define SDL_AUDIO_DRIVER_WINMM 1*/
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#define SDL_AUDIO_DRIVER_DISK 1
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#define SDL_AUDIO_DRIVER_DUMMY 1
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/* Enable various input drivers */
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/*#define SDL_JOYSTICK_DINPUT 1*/
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/*#define SDL_JOYSTICK_HIDAPI 1*/
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/*#define SDL_JOYSTICK_RAWINPUT 1*/
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#define SDL_JOYSTICK_VIRTUAL 1
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#ifdef HAVE_WINDOWS_GAMING_INPUT_H
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#define SDL_JOYSTICK_WGI 1
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#endif
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/* This is XInputOnGameInput for GDK platforms: */
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/*#define SDL_JOYSTICK_XINPUT 1*/
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/* Native GameInput: */
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#define SDL_JOYSTICK_GAMEINPUT 1
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#if defined(SDL_JOYSTICK_GAMEINPUT) && (defined(SDL_JOYSTICK_XINPUT) || defined(SDL_JOYSTICK_DINPUT))
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#error "GameInput cannot co-exist, choose one."
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#endif /* defined(SDL_JOYSTICK_GAMEINPUT) && (defined(SDL_JOYSTICK_XINPUT) || defined(SDL_JOYSTICK_DINPUT)) */
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#if defined(SDL_JOYSTICK_GAMEINPUT) && SDL_JOYSTICK_GAMEINPUT
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/* TODO: Implement proper haptics for GameInput! */
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#define SDL_HAPTIC_DUMMY 1
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#endif /* defined(SDL_JOYSTICK_GAMEINPUT) && SDL_JOYSTICK_GAMEINPUT */
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/*#define SDL_HAPTIC_DINPUT 1*/
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/* Enable the sensor driver */
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#ifdef HAVE_SENSORSAPI_H
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#define SDL_SENSOR_WINDOWS 1
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#else
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#define SDL_SENSOR_DUMMY 1
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#endif
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_WINDOWS 1
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/* Enable various threading systems */
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#define SDL_THREAD_GENERIC_COND_SUFFIX 1
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#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
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#define SDL_THREAD_WINDOWS 1
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/* Enable various timer systems */
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#define SDL_TIMER_WINDOWS 1
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/* Enable various video drivers */
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#define SDL_VIDEO_DRIVER_DUMMY 1
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#define SDL_VIDEO_DRIVER_WINDOWS 1
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#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
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#define SDL_VIDEO_RENDER_D3D12 1
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#endif
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/* Enable OpenGL support */
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#ifndef SDL_VIDEO_OPENGL
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#define SDL_VIDEO_OPENGL 1
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#endif
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#ifndef SDL_VIDEO_OPENGL_WGL
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#define SDL_VIDEO_OPENGL_WGL 1
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#endif
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#ifndef SDL_VIDEO_RENDER_OGL
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#define SDL_VIDEO_RENDER_OGL 1
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#endif
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/* Enable system power support */
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/*#define SDL_POWER_WINDOWS 1*/
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#define SDL_POWER_HARDWIRED 1
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/* Enable filesystem support */
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/* #define SDL_FILESYSTEM_WINDOWS 1*/
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#define SDL_FILESYSTEM_XBOX 1
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/* Disable IME as not supported yet (TODO: Xbox IME?) */
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#define SDL_DISABLE_WINDOWS_IME 1
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/* Use the (inferior) GDK text input method for GDK platforms */
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#define SDL_GDK_TEXTINPUT 1
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/* Enable the camera driver (src/camera/dummy/\*.c) */
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#define SDL_CAMERA_DRIVER_DUMMY 1
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#endif /* SDL_build_config_wingdk_h_ */
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