Go to file
SDL Wiki Bot ceccf24519 Sync SDL3 wiki -> header 2024-01-24 01:20:29 +00:00
.github Build SDL with the static C runtime on Visual Studio 2024-01-21 06:55:29 -08:00
VisualC Build SDL with the static C runtime on Visual Studio 2024-01-21 06:55:29 -08:00
VisualC-GDK Allow optimizing memcpy and memset where possible 2024-01-21 06:55:29 -08:00
VisualC-WinRT Allow optimizing memcpy and memset where possible 2024-01-21 06:55:29 -08:00
Xcode Allow optimizing memcpy and memset where possible 2024-01-21 06:55:29 -08:00
android-project Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value 2024-01-18 10:55:24 -08:00
build-scripts Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers 2024-01-22 19:23:42 -08:00
cmake Just use the khronos headers for the checks that need them 2024-01-19 23:55:05 -08:00
docs Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers 2024-01-22 19:23:42 -08:00
include Sync SDL3 wiki -> header 2024-01-24 01:20:29 +00:00
mingw/pkg-support/cmake
src Added HDR surface properties and tone mapping from HDR to SDR 2024-01-23 17:19:41 -08:00
test Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers 2024-01-22 19:23:42 -08:00
wayland-protocols
.clang-format
.clang-tidy
.editorconfig
.gitignore Make Xbox GDK code public (and fix some GDK code rot) (#8844) 2024-01-14 20:31:41 -08:00
.wikiheaders-options
Android.mk
BUGS.txt
CMakeLists.txt Re-enable C runtime with Mingw, and disable the problematic math test 2024-01-21 06:55:29 -08:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers 2024-01-22 19:23:42 -08:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)