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David Ludwig c964ac91bf Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln 2015-09-07 13:25:36 -04:00
VisualC Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln 2015-09-07 13:25:36 -04:00
VisualC-WinRT Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Xcode Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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acinclude Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
android-project Android: Fixed unused variable warning. 2015-09-05 20:21:35 +02:00
build-scripts Android: Changed androidbuild.sh to use path from variable. 2015-07-31 20:15:02 +02:00
cmake Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
debian Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
docs Added filesystem to list of paths in porting README. 2015-07-31 20:15:39 +02:00
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src Android: Changed return type of four JNI functions from int to jint. 2015-09-05 20:21:52 +02:00
test Added missing SDL_Quit() in test program. 2015-08-09 20:01:01 +02:00
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.hgignore Added test/testdisplayinfo.c 2015-07-14 21:28:26 -04:00
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configure Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in 2015-06-29 22:24:00 -07:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)