SDL/src/render
Sam Lantinga ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
The fullscreen video mode used by the window can be used to determine whether it's in exclusive fullscreen or fullscreen desktop mode.
2023-02-01 12:05:25 -08:00
..
direct3d Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag 2023-02-01 12:05:25 -08:00
direct3d11 Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-01-28 15:56:02 -08:00
direct3d12 Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-01-28 15:56:02 -08:00
metal We no longer need explicit SDL_ENABLE_SYSWM_* while building SDL 2023-01-12 16:17:00 -08:00
opengl Remove SDL_GL/Metal/Vulkan_GetDrawableSize(). 2023-01-29 11:20:33 -08:00
opengles2 Remove SDL_GL/Metal/Vulkan_GetDrawableSize(). 2023-01-29 11:20:33 -08:00
ps2 Using UV instead of STQ 2023-01-11 15:10:51 -08:00
psp Updated copyright for 2023 2023-01-09 09:41:41 -08:00
software Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-01-28 15:56:02 -08:00
vitagxm Remove SDL_GL/Metal/Vulkan_GetDrawableSize(). 2023-01-29 11:20:33 -08:00
SDL_d3dmath.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_d3dmath.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_render.c Windows default to fullscreen desktop mode if they don't pick an explicit video mode 2023-02-01 12:05:25 -08:00
SDL_sysrender.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_yuv_sw.c Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free() 2023-01-09 18:01:59 -08:00
SDL_yuv_sw_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00