Ozkan Sezer bb5516ac8e SDL_vsnprintf() updates for zero-padding:
- remove force-enabling of pad_zeroes for %u for compatibility
 (was added in https://hg.libsdl.org/SDL/rev/701f4a25df89)
- ignore pad_zeroes for %s and %S
- ignore pad_zeroes for %d, %i and %u if a precision is given
2018-09-27 09:37:36 +03:00
2018-09-26 10:08:14 -07:00
2018-09-26 10:08:14 -07:00
2018-09-26 10:08:14 -07:00
2018-06-12 14:00:15 +03:00
2018-09-26 10:08:14 -07:00
2018-09-15 08:11:50 +03:00
2018-08-21 12:11:34 -07:00
2018-08-30 12:50:10 +03:00
2018-09-26 10:08:14 -07:00
2018-09-26 10:08:14 -07:00
2018-09-26 10:08:14 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)
Description
No description provided
Readme 169 MiB
Languages
C 90.3%
Objective-C 3.5%
C++ 1.7%
CMake 1.7%
Java 0.8%
Other 1.8%