Go to file
Simon McVittie b02c8267f9 sdl2.m4: Call $PKG_CONFIG rather than hard-coding pkg-config
When cross-compiling, pkg.m4 will set the PKG_CONFIG variable
to a suitable pkg-config executable, which might be a
host-architecture-prefixed name like aarch64-linux-gnu-pkg-config. This
ensures that we will use a suitable search path that is suitable for
the host architecture (the machine we are compiling for) rather than
the build architecture (the machine we are compiling on) to find
dependency libraries like SDL. When using pkg-config as a substitute
for sdl2-config, we will similarly need to use the
host-architecture-prefixed pkg-config.

Setting the PKG_CONFIG environment variable is also the canonical way to
request that a different pkg-config implementation be used, if that
becomes necessary for some reason.

Co-authored-by: Helmut Grohne <helmut@subdivi.de>
Bug-Debian: https://bugs.debian.org/1059749
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-01 08:27:02 -08:00
.github ci: re-enable Intel compilers on ci 2023-11-09 18:07:10 +01:00
VisualC Added Steam Input API support for game controllers 2023-12-20 13:29:57 -08:00
VisualC-GDK Added Steam Input API support for game controllers 2023-12-20 13:29:57 -08:00
VisualC-WinRT Added Steam Input API support for game controllers 2023-12-20 13:29:57 -08:00
Xcode Added SDL2.framework to the embedded frameworks for SDL test programs 2023-12-24 09:17:48 -08:00
Xcode-iOS/Demos [SDL2] pointer boolean (#8523) 2023-11-10 06:30:56 -08:00
acinclude autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
android-project Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 2023-12-24 06:51:48 -08:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts update config.guess and config.sub from mainstream 2023-09-20 14:50:56 +03:00
cmake cmake: check if CMP0087 exists before setting it (#8613) 2023-11-25 21:42:55 +00:00
docs cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
include Sync SDL3 wiki -> header 2023-12-27 14:49:59 -08:00
mingw/pkg-support/cmake cmake: else() does not need an argument 2022-10-20 13:29:35 +02:00
src Fix static build with libdecor 0.2.0 2023-12-26 16:30:32 -08:00
test Fix compilation / same as sdl2-compat 2023-12-20 22:29:51 +03:00
visualtest Remove unneeded semicolon 2022-11-17 10:43:45 +01:00
wayland-protocols Support wayland fractional scale protocol 2022-11-29 16:37:02 -05:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:46 -08:00
.editorconfig editorconfig: remove trailing whitespace in source code 2022-12-26 10:34:45 -08:00
.gitignore cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
.wikiheaders-options wikiheaders: Bridge README files in the docs directory to wiki. 2023-02-28 11:46:46 -05:00
Android.mk Fixed building with the 16.1.4479499 Android toolchain 2023-06-03 23:55:56 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Use common generic syscond for platforms with no cond implementation 2023-12-24 06:35:59 -08:00
CREDITS.txt
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:48:21 -08:00
Makefile.in added missing FGREP to Makefile.in. fixed syntax. regenerated configure. 2022-11-24 17:00:20 +03:00
Makefile.minimal Split up CFLAGS construction so it can be overridden 2023-03-29 07:26:34 -07:00
Makefile.os2 Makefile.os2: -DSDL_USE_LIBICONV to fix linkage for GNU libiconv option 2023-12-21 08:55:04 +03:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Makefile.w32 fix os/2 and watcom builds after commit 7bb0e839a6 2023-12-21 01:11:24 +03:00
README-SDL.txt
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake.in cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Added patch note for SDL_GDKGetDefaultUser() 2023-11-02 09:59:25 -07:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
configure autotools: fix actually wrong use of AC_MSG_RESULT 2023-11-24 14:37:40 +03:00
configure.ac autotools: fix actually wrong use of AC_MSG_RESULT 2023-11-24 14:37:40 +03:00
sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: allow users of sdl2-config.cmake to not add -mwindows to the link options 2023-04-18 14:10:12 -04:00
sdl2-config.in Revert "sdl2-config.in: Deprecate sdl2-config" 2022-11-18 06:53:13 -08:00
sdl2.m4 sdl2.m4: Call $PKG_CONFIG rather than hard-coding pkg-config 2024-01-01 08:27:02 -08:00
sdl2.pc.in cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00

README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)