mirror of https://github.com/libsdl-org/SDL
335 lines
11 KiB
C
335 lines
11 KiB
C
/*
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <stdlib.h>
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#include <time.h>
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#include <SDL3/SDL.h>
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#include <wayland-client.h>
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#include <xdg-shell-client-protocol.h>
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#include "icon.h"
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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#define NUM_SPRITES 100
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#define MAX_SPEED 1
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static SDL_Texture *sprite;
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static SDL_FRect positions[NUM_SPRITES];
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static SDL_FRect velocities[NUM_SPRITES];
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static int sprite_w, sprite_h;
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static int done;
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static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h)
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{
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SDL_Texture *texture = NULL;
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SDL_Surface *surface;
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SDL_IOStream *src = SDL_IOFromConstMem(data, len);
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if (src) {
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surface = SDL_LoadBMP_IO(src, SDL_TRUE);
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if (surface) {
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/* Treat white as transparent */
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SDL_SetSurfaceColorKey(surface, SDL_TRUE, SDL_MapRGB(surface->format, 255, 255, 255));
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texture = SDL_CreateTextureFromSurface(r, surface);
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*w = surface->w;
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*h = surface->h;
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SDL_DestroySurface(surface);
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}
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}
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return texture;
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}
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static void MoveSprites(void)
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{
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int i;
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int window_w;
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int window_h;
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SDL_FRect *position, *velocity;
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/* Get the window size */
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SDL_GetWindowSizeInPixels(window, &window_w, &window_h);
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/* Draw a gray background */
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SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderClear(renderer);
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/* Move the sprite, bounce at the wall, and draw */
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for (i = 0; i < NUM_SPRITES; ++i) {
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position = &positions[i];
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velocity = &velocities[i];
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position->x += velocity->x;
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if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
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velocity->x = -velocity->x;
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position->x += velocity->x;
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}
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position->y += velocity->y;
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if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
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velocity->y = -velocity->y;
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position->y += velocity->y;
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}
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/* Blit the sprite onto the screen */
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SDL_RenderTexture(renderer, sprite, NULL, position);
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}
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/* Update the screen! */
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SDL_RenderPresent(renderer);
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}
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static int InitSprites(void)
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{
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/* Create the sprite texture and initialize the sprite positions */
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sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
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if (!sprite) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create sprite texture");
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return -1;
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}
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srand((unsigned int)time(NULL));
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for (int i = 0; i < NUM_SPRITES; ++i) {
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positions[i].x = (float)(rand() % (WINDOW_WIDTH - sprite_w));
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positions[i].y = (float)(rand() % (WINDOW_HEIGHT - sprite_h));
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positions[i].w = (float)sprite_w;
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positions[i].h = (float)sprite_h;
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velocities[i].x = 0.0f;
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velocities[i].y = 0.0f;
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while (!velocities[i].x && !velocities[i].y) {
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velocities[i].x = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
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velocities[i].y = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
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}
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}
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return 0;
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}
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/* Encapsulated in a struct to silence shadow variable warnings */
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static struct _state
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{
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/* These are owned by SDL and must not be destroyed! */
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struct wl_display *wl_display;
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struct wl_surface *wl_surface;
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/* These are owned by the application and need to be cleaned up on exit. */
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struct wl_registry *wl_registry;
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struct xdg_wm_base *xdg_wm_base;
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struct xdg_surface *xdg_surface;
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struct xdg_toplevel *xdg_toplevel;
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} state;
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static void xdg_surface_configure(void *data, struct xdg_surface *xdg_surface, uint32_t serial)
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{
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xdg_surface_ack_configure(state.xdg_surface, serial);
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}
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static const struct xdg_surface_listener xdg_surface_listener = {
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.configure = xdg_surface_configure,
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};
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static void xdg_toplevel_configure(void *data, struct xdg_toplevel *xdg_toplevel, int32_t width, int32_t height, struct wl_array *states)
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{
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/* NOP */
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}
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static void xdg_toplevel_close(void *data, struct xdg_toplevel *xdg_toplevel)
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{
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done = 1;
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}
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static void xdg_toplevel_configure_bounds(void *data, struct xdg_toplevel *xdg_toplevel, int32_t width, int32_t height)
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{
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/* NOP */
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}
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static void xdg_toplevel_wm_capabilities(void *data, struct xdg_toplevel *xdg_toplevel, struct wl_array *capabilities)
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{
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/* NOP */
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}
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static const struct xdg_toplevel_listener xdg_toplevel_listener = {
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.configure = xdg_toplevel_configure,
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.close = xdg_toplevel_close,
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.configure_bounds = xdg_toplevel_configure_bounds,
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.wm_capabilities = xdg_toplevel_wm_capabilities
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};
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static void xdg_wm_base_ping(void *data, struct xdg_wm_base *xdg_wm_base, uint32_t serial)
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{
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xdg_wm_base_pong(state.xdg_wm_base, serial);
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}
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static const struct xdg_wm_base_listener xdg_wm_base_listener = {
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.ping = xdg_wm_base_ping,
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};
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static void registry_global(void *data, struct wl_registry *wl_registry, uint32_t name, const char *interface, uint32_t version)
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{
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if (SDL_strcmp(interface, xdg_wm_base_interface.name) == 0) {
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state.xdg_wm_base = wl_registry_bind(state.wl_registry, name, &xdg_wm_base_interface, 1);
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xdg_wm_base_add_listener(state.xdg_wm_base, &xdg_wm_base_listener, NULL);
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}
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}
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static void registry_global_remove(void *data, struct wl_registry *wl_registry, uint32_t name)
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{
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/* NOP */
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}
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static const struct wl_registry_listener wl_registry_listener = {
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.global = registry_global,
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.global_remove = registry_global_remove,
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};
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int main(int argc, char **argv)
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{
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int ret = -1;
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SDL_PropertiesID props;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
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return -1;
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}
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if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Video driver must be 'wayland', not '%s'", SDL_GetCurrentVideoDriver());
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goto exit;
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}
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/* Create a window with the custom surface role property set. */
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props = SDL_CreateProperties();
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN, SDL_TRUE); /* Roleless surface */
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE); /* OpenGL enabled */
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_WIDTH); /* Default width */
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_HEIGHT); /* Default height */
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, SDL_TRUE); /* Handle DPI scaling internally */
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Wayland custom surface role test"); /* Default title */
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window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation failed");
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goto exit;
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}
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/* Create the renderer */
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renderer = SDL_CreateRenderer(window, NULL, 0);
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if (!renderer) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Renderer creation failed");
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goto exit;
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}
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/* Get the display object and use it to create a registry object, which will enumerate the xdg_wm_base protocol. */
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state.wl_display = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
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state.wl_registry = wl_display_get_registry(state.wl_display);
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wl_registry_add_listener(state.wl_registry, &wl_registry_listener, NULL);
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/* Roundtrip to enumerate registry objects. */
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wl_display_roundtrip(state.wl_display);
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if (!state.xdg_wm_base) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "'xdg_wm_base' protocol not found!");
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goto exit;
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}
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/* Get the wl_surface object from the SDL_Window, and create a toplevel window with it. */
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state.wl_surface = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
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/* Create the xdg_surface from the wl_surface. */
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state.xdg_surface = xdg_wm_base_get_xdg_surface(state.xdg_wm_base, state.wl_surface);
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xdg_surface_add_listener(state.xdg_surface, &xdg_surface_listener, NULL);
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/* Create the xdg_toplevel from the xdg_surface. */
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state.xdg_toplevel = xdg_surface_get_toplevel(state.xdg_surface);
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xdg_toplevel_add_listener(state.xdg_toplevel, &xdg_toplevel_listener, NULL);
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xdg_toplevel_set_title(state.xdg_toplevel, SDL_GetWindowTitle(window));
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/* Initialize the sprites. */
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if (InitSprites() < 0) {
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goto exit;
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}
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while (!done) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_EVENT_KEY_DOWN) {
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switch (event.key.keysym.sym) {
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case SDLK_ESCAPE:
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done = 1;
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break;
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case SDLK_EQUALS:
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/* Ctrl+ enlarges the window */
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if (event.key.keysym.mod & SDL_KMOD_CTRL) {
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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SDL_SetWindowSize(window, w * 2, h * 2);
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}
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break;
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case SDLK_MINUS:
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/* Ctrl- shrinks the window */
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if (event.key.keysym.mod & SDL_KMOD_CTRL) {
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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SDL_SetWindowSize(window, w / 2, h / 2);
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}
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break;
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default:
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break;
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}
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}
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}
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/* Draw the sprites */
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MoveSprites();
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}
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ret = 0;
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exit:
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/* The display and surface handles obtained from SDL are owned by SDL and must *NOT* be destroyed here! */
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if (state.xdg_toplevel) {
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xdg_toplevel_destroy(state.xdg_toplevel);
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state.xdg_toplevel = NULL;
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}
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if (state.xdg_surface) {
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xdg_surface_destroy(state.xdg_surface);
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state.xdg_surface = NULL;
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}
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if (state.xdg_wm_base) {
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xdg_wm_base_destroy(state.xdg_wm_base);
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state.xdg_wm_base = NULL;
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}
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if (state.wl_registry) {
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wl_registry_destroy(state.wl_registry);
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state.wl_registry = NULL;
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}
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/* Destroy the SDL resources */
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if (sprite) {
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SDL_DestroyTexture(sprite);
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sprite = NULL;
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}
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if (renderer) {
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SDL_DestroyRenderer(renderer);
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renderer = NULL;
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}
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if (window) {
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SDL_DestroyWindow(window);
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window = NULL;
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}
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SDL_Quit();
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return ret;
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}
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