SDL/test/testautomation_render.c
Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.

Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00

1414 lines
42 KiB
C

/**
* Original code: automated SDL platform test written by Edgar Simo "bobbens"
* Extended and extensively updated by aschiffler at ferzkopp dot net
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
#include "testautomation_images.h"
#include "testautomation_suites.h"
/* ================= Test Case Implementation ================== */
#define TESTRENDER_SCREEN_W 80
#define TESTRENDER_SCREEN_H 60
#define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
#define RENDER_COLOR_CLEAR 0xFF000000
#define RENDER_COLOR_GREEN 0xFF00FF00
#define ALLOWABLE_ERROR_OPAQUE 0
#define ALLOWABLE_ERROR_BLENDED 64
#define CHECK_FUNC(FUNC, PARAMS) \
{ \
int result = FUNC PARAMS; \
if (result != 0) { \
SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
} \
}
/* Test window and renderer */
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
/* Prototypes for helper functions */
static int clearScreen(void);
static void compare(SDL_Surface *reference, int allowable_error);
static int hasTexAlpha(void);
static int hasTexColor(void);
static SDL_Texture *loadTestFace(void);
static int hasBlendModes(void);
static int hasDrawColor(void);
static int isSupported(int code);
/**
* Create software renderer for tests
*/
static void InitCreateRenderer(void *arg)
{
int width = 320, height = 240;
const char *renderer_name = NULL;
renderer = NULL;
window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
SDLTest_AssertPass("SDL_CreateWindow()");
SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
if (window == NULL) {
return;
}
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
renderer_name = SDL_SOFTWARE_RENDERER;
}
renderer = SDL_CreateRenderer(window, renderer_name);
SDLTest_AssertPass("SDL_CreateRenderer()");
SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
if (renderer == NULL) {
SDL_DestroyWindow(window);
return;
}
}
/**
* Destroy renderer for tests
*/
static void CleanupDestroyRenderer(void *arg)
{
if (renderer) {
SDL_DestroyRenderer(renderer);
renderer = NULL;
SDLTest_AssertPass("SDL_DestroyRenderer()");
}
if (window) {
SDL_DestroyWindow(window);
window = NULL;
SDLTest_AssertPass("SDL_DestroyWindow");
}
}
/**
* Tests call to SDL_GetNumRenderDrivers
*
* \sa SDL_GetNumRenderDrivers
*/
static int render_testGetNumRenderDrivers(void *arg)
{
int n;
n = SDL_GetNumRenderDrivers();
SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
return TEST_COMPLETED;
}
/**
* Tests the SDL primitives for rendering.
*
* \sa SDL_SetRenderDrawColor
* \sa SDL_RenderFillRect
* \sa SDL_RenderLine
*
*/
static int render_testPrimitives(void *arg)
{
int ret;
int x, y;
SDL_FRect rect;
SDL_Surface *referenceSurface = NULL;
int checkFailCount1;
int checkFailCount2;
/* Clear surface. */
clearScreen();
/* Need drawcolor or just skip test. */
SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
/* Draw a rectangle. */
rect.x = 40.0f;
rect.y = 0.0f;
rect.w = 40.0f;
rect.h = 80.0f;
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
/* Draw a rectangle. */
rect.x = 10.0f;
rect.y = 10.0f;
rect.w = 60.0f;
rect.h = 40.0f;
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
/* Draw some points like so:
* X.X.X.X..
* .X.X.X.X.
* X.X.X.X.. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (y = 0; y < 3; y++) {
for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
ret = SDL_SetRenderDrawColor(renderer, (Uint8)(x * y), (Uint8)(x * y / 2), (Uint8)(x * y / 3), SDL_ALPHA_OPAQUE);
if (ret != 0) {
checkFailCount1++;
}
ret = SDL_RenderPoint(renderer, x, y);
if (ret != 0) {
checkFailCount2++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
/* Draw some lines. */
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, TESTRENDER_SCREEN_W, 30.0f))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
/* See if it's the same. */
referenceSurface = SDLTest_ImagePrimitives();
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Make current */
SDL_RenderPresent(renderer);
/* Clean up. */
SDL_DestroySurface(referenceSurface);
referenceSurface = NULL;
return TEST_COMPLETED;
}
/**
* Tests the SDL primitives with alpha for rendering.
*
* \sa SDL_SetRenderDrawColor
* \sa SDL_SetRenderDrawBlendMode
* \sa SDL_RenderFillRect
*/
static int render_testPrimitivesBlend(void *arg)
{
int ret;
int i, j;
SDL_FRect rect;
SDL_Surface *referenceSurface = NULL;
int checkFailCount1;
int checkFailCount2;
int checkFailCount3;
/* Clear surface. */
clearScreen();
/* Need drawcolor and blendmode or just skip test. */
SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
/* Create some rectangles for each blend mode. */
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, 0))
CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
rect.x = 10.0f;
rect.y = 25.0f;
rect.w = 40.0f;
rect.h = 25.0f;
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 240, 10, 10, 75))
CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_ADD))
CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
rect.x = 30.0f;
rect.y = 40.0f;
rect.w = 45.0f;
rect.h = 15.0f;
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 240, 10, 100))
CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_BLEND))
CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
rect.x = 25.0f;
rect.y = 25.0f;
rect.w = 25.0f;
rect.h = 25.0f;
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 10, 240, 125))
CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
/* Draw blended lines, lines for everyone. */
checkFailCount1 = 0;
checkFailCount2 = 0;
checkFailCount3 = 0;
for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
ret = SDL_SetRenderDrawColor(renderer, (Uint8)(60 + 2 * i), (Uint8)(240 - 2 * i), 50, (Uint8)(3 * i));
if (ret != 0) {
checkFailCount1++;
}
ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
: SDL_BLENDMODE_NONE);
if (ret != 0) {
checkFailCount2++;
}
ret = SDL_RenderLine(renderer, 0.0f, 0.0f, i, 59.0f);
if (ret != 0) {
checkFailCount3++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
checkFailCount1 = 0;
checkFailCount2 = 0;
checkFailCount3 = 0;
for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
ret = SDL_SetRenderDrawColor(renderer, (Uint8)(60 + 2 * i), (Uint8)(240 - 2 * i), 50, (Uint8)(3 * i));
if (ret != 0) {
checkFailCount1++;
}
ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
: SDL_BLENDMODE_NONE);
if (ret != 0) {
checkFailCount2++;
}
ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 79.0f, i);
if (ret != 0) {
checkFailCount3++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
/* Draw points. */
checkFailCount1 = 0;
checkFailCount2 = 0;
checkFailCount3 = 0;
for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
ret = SDL_SetRenderDrawColor(renderer, (Uint8)(j * 4), (Uint8)(i * 3), (Uint8)(j * 4), (Uint8)(i * 3));
if (ret != 0) {
checkFailCount1++;
}
ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
: SDL_BLENDMODE_NONE);
if (ret != 0) {
checkFailCount2++;
}
ret = SDL_RenderPoint(renderer, i, j);
if (ret != 0) {
checkFailCount3++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
/* See if it's the same. */
referenceSurface = SDLTest_ImagePrimitivesBlend();
compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
/* Make current */
SDL_RenderPresent(renderer);
/* Clean up. */
SDL_DestroySurface(referenceSurface);
referenceSurface = NULL;
return TEST_COMPLETED;
}
/**
* Tests the SDL primitives for rendering within a viewport.
*
* \sa SDL_SetRenderDrawColor
* \sa SDL_RenderFillRect
* \sa SDL_RenderLine
*
*/
static int render_testPrimitivesWithViewport(void *arg)
{
SDL_FRect viewport;
SDL_Surface *surface;
/* Clear surface. */
clearScreen();
viewport.x = 2;
viewport.y = 2;
viewport.w = 2;
viewport.h = 2;
CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 1.0f, 1.0f));
viewport.x = 3;
viewport.y = 3;
viewport.w = 1;
viewport.h = 1;
CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
surface = SDL_RenderReadPixels(renderer, NULL);
if (surface) {
Uint8 r, g, b, a;
CHECK_FUNC(SDL_ReadSurfacePixel, (surface, 0, 0, &r, &g, &b, &a));
SDLTest_AssertCheck(r == 0xFF && g == 0xFF && b == 0xFF && a == 0xFF, "Validate diagonal line drawing with viewport, expected 0xFFFFFFFF, got 0x%.2x%.2x%.2x%.2x", r, g, b, a);
SDL_DestroySurface(surface);
} else {
SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
}
return TEST_COMPLETED;
}
/**
* Tests some blitting routines.
*
* \sa SDL_RenderTexture
* \sa SDL_DestroyTexture
*/
static int render_testBlit(void *arg)
{
int ret;
SDL_FRect rect;
SDL_Texture *tface;
SDL_Surface *referenceSurface = NULL;
float tw, th;
float i, j, ni, nj;
int checkFailCount1;
/* Clear surface. */
clearScreen();
/* Need drawcolor or just skip test. */
SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)");
/* Create face surface. */
tface = loadTestFace();
SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
if (tface == NULL) {
return TEST_ABORTED;
}
/* Constant values. */
CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
rect.w = tw;
rect.h = th;
ni = TESTRENDER_SCREEN_W - tw;
nj = TESTRENDER_SCREEN_H - th;
/* Loop blit. */
checkFailCount1 = 0;
for (j = 0; j <= nj; j += 4) {
for (i = 0; i <= ni; i += 4) {
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount1++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
/* See if it's the same */
referenceSurface = SDLTest_ImageBlit();
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Make current */
SDL_RenderPresent(renderer);
/* Clean up. */
SDL_DestroyTexture(tface);
SDL_DestroySurface(referenceSurface);
referenceSurface = NULL;
return TEST_COMPLETED;
}
/**
* Blits doing color tests.
*
* \sa SDL_SetTextureColorMod
* \sa SDL_RenderTexture
* \sa SDL_DestroyTexture
*/
static int render_testBlitColor(void *arg)
{
int ret;
SDL_FRect rect;
SDL_Texture *tface;
SDL_Surface *referenceSurface = NULL;
float tw, th;
int i, j, ni, nj;
int checkFailCount1;
int checkFailCount2;
/* Clear surface. */
clearScreen();
/* Create face surface. */
tface = loadTestFace();
SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
if (tface == NULL) {
return TEST_ABORTED;
}
/* Constant values. */
CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
rect.w = tw;
rect.h = th;
ni = TESTRENDER_SCREEN_W - (int)tw;
nj = TESTRENDER_SCREEN_H - (int)th;
/* Test blitting with color mod. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (j = 0; j <= nj; j += 4) {
for (i = 0; i <= ni; i += 4) {
/* Set color mod. */
ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
if (ret != 0) {
checkFailCount1++;
}
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount2++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
/* See if it's the same. */
referenceSurface = SDLTest_ImageBlitColor();
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Make current */
SDL_RenderPresent(renderer);
/* Clean up. */
SDL_DestroyTexture(tface);
SDL_DestroySurface(referenceSurface);
referenceSurface = NULL;
return TEST_COMPLETED;
}
/**
* Tests blitting with alpha.
*
* \sa SDL_SetTextureAlphaMod
* \sa SDL_RenderTexture
* \sa SDL_DestroyTexture
*/
static int render_testBlitAlpha(void *arg)
{
int ret;
SDL_FRect rect;
SDL_Texture *tface;
SDL_Surface *referenceSurface = NULL;
float tw, th;
float i, j, ni, nj;
int checkFailCount1;
int checkFailCount2;
/* Clear surface. */
clearScreen();
/* Need alpha or just skip test. */
SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
/* Create face surface. */
tface = loadTestFace();
SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
if (tface == NULL) {
return TEST_ABORTED;
}
/* Constant values. */
CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
rect.w = tw;
rect.h = th;
ni = TESTRENDER_SCREEN_W - tw;
nj = TESTRENDER_SCREEN_H - th;
/* Test blitting with alpha mod. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (j = 0; j <= nj; j += 4) {
for (i = 0; i <= ni; i += 4) {
/* Set alpha mod. */
ret = SDL_SetTextureAlphaMod(tface, (Uint8)((255 / ni) * i));
if (ret != 0) {
checkFailCount1++;
}
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount2++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
/* See if it's the same. */
referenceSurface = SDLTest_ImageBlitAlpha();
compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
/* Make current */
SDL_RenderPresent(renderer);
/* Clean up. */
SDL_DestroyTexture(tface);
SDL_DestroySurface(referenceSurface);
referenceSurface = NULL;
return TEST_COMPLETED;
}
/**
* Tests a blend mode.
*
* \sa SDL_SetTextureBlendMode
* \sa SDL_RenderTexture
*/
static void
testBlitBlendMode(SDL_Texture *tface, int mode)
{
int ret;
float tw, th;
float i, j, ni, nj;
SDL_FRect rect;
int checkFailCount1;
int checkFailCount2;
/* Clear surface. */
clearScreen();
/* Constant values. */
CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
rect.w = tw;
rect.h = th;
ni = TESTRENDER_SCREEN_W - tw;
nj = TESTRENDER_SCREEN_H - th;
/* Test blend mode. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (j = 0; j <= nj; j += 4) {
for (i = 0; i <= ni; i += 4) {
/* Set blend mode. */
ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
if (ret != 0) {
checkFailCount1++;
}
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount2++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
}
/**
* Tests some more blitting routines.
*
* \sa SDL_SetTextureColorMod
* \sa SDL_SetTextureAlphaMod
* \sa SDL_SetTextureBlendMode
* \sa SDL_DestroyTexture
*/
static int render_testBlitBlend(void *arg)
{
int ret;
SDL_FRect rect;
SDL_Texture *tface;
SDL_Surface *referenceSurface = NULL;
float tw, th;
int i, j, ni, nj;
int mode;
int checkFailCount1;
int checkFailCount2;
int checkFailCount3;
int checkFailCount4;
SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
SDLTest_AssertCheck(hasTexColor(), "_hasTexColor");
SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
/* Create face surface. */
tface = loadTestFace();
SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
if (tface == NULL) {
return TEST_ABORTED;
}
/* Constant values. */
CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
rect.w = tw;
rect.h = th;
ni = TESTRENDER_SCREEN_W - (int)tw;
nj = TESTRENDER_SCREEN_H - (int)th;
/* Set alpha mod. */
CHECK_FUNC(SDL_SetTextureAlphaMod, (tface, 100))
/* Test None. */
testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
referenceSurface = SDLTest_ImageBlitBlendNone();
/* Compare, then Present */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
SDL_RenderPresent(renderer);
SDL_DestroySurface(referenceSurface);
referenceSurface = NULL;
/* Test Blend. */
testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
referenceSurface = SDLTest_ImageBlitBlend();
/* Compare, then Present */
compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
SDL_RenderPresent(renderer);
SDL_DestroySurface(referenceSurface);
referenceSurface = NULL;
/* Test Add. */
testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
referenceSurface = SDLTest_ImageBlitBlendAdd();
/* Compare, then Present */
compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
SDL_RenderPresent(renderer);
SDL_DestroySurface(referenceSurface);
referenceSurface = NULL;
/* Test Mod. */
testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
referenceSurface = SDLTest_ImageBlitBlendMod();
/* Compare, then Present */
compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
SDL_RenderPresent(renderer);
SDL_DestroySurface(referenceSurface);
referenceSurface = NULL;
/* Clear surface. */
clearScreen();
/* Loop blit. */
checkFailCount1 = 0;
checkFailCount2 = 0;
checkFailCount3 = 0;
checkFailCount4 = 0;
for (j = 0; j <= nj; j += 4) {
for (i = 0; i <= ni; i += 4) {
/* Set color mod. */
ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
if (ret != 0) {
checkFailCount1++;
}
/* Set alpha mod. */
ret = SDL_SetTextureAlphaMod(tface, (Uint8)((100 / ni) * i));
if (ret != 0) {
checkFailCount2++;
}
/* Crazy blending mode magic. */
mode = (int)(i / 4 * j / 4) % 4;
if (mode == 0) {
mode = SDL_BLENDMODE_NONE;
} else if (mode == 1) {
mode = SDL_BLENDMODE_BLEND;
} else if (mode == 2) {
mode = SDL_BLENDMODE_ADD;
} else if (mode == 3) {
mode = SDL_BLENDMODE_MOD;
}
ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
if (ret != 0) {
checkFailCount3++;
}
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount4++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
/* Clean up. */
SDL_DestroyTexture(tface);
/* Check to see if final image matches. */
referenceSurface = SDLTest_ImageBlitBlendAll();
compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
/* Make current */
SDL_RenderPresent(renderer);
SDL_DestroySurface(referenceSurface);
referenceSurface = NULL;
return TEST_COMPLETED;
}
/**
* Test viewport
*/
static int render_testViewport(void *arg)
{
SDL_Surface *referenceSurface;
SDL_FRect viewport;
viewport.x = TESTRENDER_SCREEN_W / 3;
viewport.y = TESTRENDER_SCREEN_H / 3;
viewport.w = TESTRENDER_SCREEN_W / 2;
viewport.h = TESTRENDER_SCREEN_H / 2;
/* Create expected result */
referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
SDL_Rect v;
v.x = (int)viewport.x;
v.y = (int)viewport.y;
v.w = (int)viewport.w;
v.h = (int)viewport.h;
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &v, RENDER_COLOR_GREEN))
/* Clear surface. */
clearScreen();
/* Set the viewport and do a fill operation */
CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/*
* Verify that clear ignores the viewport
*/
/* Create expected result */
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
/* Clear surface. */
clearScreen();
/* Set the viewport and do a clear operation */
CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderClear, (renderer))
CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Make current */
SDL_RenderPresent(renderer);
SDL_DestroySurface(referenceSurface);
return TEST_COMPLETED;
}
/**
* Test clip rect
*/
static int render_testClipRect(void *arg)
{
SDL_Surface *referenceSurface;
SDL_FRect cliprect;
cliprect.x = TESTRENDER_SCREEN_W / 3;
cliprect.y = TESTRENDER_SCREEN_H / 3;
cliprect.w = TESTRENDER_SCREEN_W / 2;
cliprect.h = TESTRENDER_SCREEN_H / 2;
/* Create expected result */
referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
SDL_Rect c;
c.x = (int)cliprect.x;
c.y = (int)cliprect.y;
c.w = (int)cliprect.w;
c.h = (int)cliprect.h;
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &c, RENDER_COLOR_GREEN))
/* Clear surface. */
clearScreen();
/* Set the cliprect and do a fill operation */
CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/*
* Verify that clear ignores the cliprect
*/
/* Create expected result */
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
/* Clear surface. */
clearScreen();
/* Set the cliprect and do a clear operation */
CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderClear, (renderer))
CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Make current */
SDL_RenderPresent(renderer);
SDL_DestroySurface(referenceSurface);
return TEST_COMPLETED;
}
/**
* Test logical size
*/
static int render_testLogicalSize(void *arg)
{
SDL_Surface *referenceSurface;
SDL_FRect viewport;
SDL_FRect rect;
float w, h;
const int factor = 2;
viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
/* Create expected result */
referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
SDL_Rect v;
v.x = (int)viewport.x;
v.y = (int)viewport.y;
v.w = (int)viewport.w;
v.h = (int)viewport.h;
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &v, RENDER_COLOR_GREEN))
/* Clear surface. */
clearScreen();
/* Set the logical size and do a fill operation */
CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
SDL_LOGICAL_PRESENTATION_LETTERBOX,
SDL_SCALEMODE_NEAREST))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
rect.x = viewport.x / factor;
rect.y = viewport.y / factor;
rect.w = viewport.w / factor;
rect.h = viewport.h / factor;
CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
SDL_LOGICAL_PRESENTATION_DISABLED,
SDL_SCALEMODE_NEAREST))
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Clear surface. */
clearScreen();
/* Set the logical size and viewport and do a fill operation */
CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
SDL_LOGICAL_PRESENTATION_LETTERBOX,
SDL_SCALEMODE_NEAREST))
viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
SDL_LOGICAL_PRESENTATION_DISABLED,
SDL_SCALEMODE_NEAREST))
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/*
* Test a logical size that isn't the same aspect ratio as the window
*/
viewport.x = (TESTRENDER_SCREEN_W / 4);
viewport.y = 0;
viewport.w = TESTRENDER_SCREEN_W;
viewport.h = TESTRENDER_SCREEN_H;
/* Create expected result */
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
v.x = (int)viewport.x;
v.y = (int)viewport.y;
v.w = (int)viewport.w;
v.h = (int)viewport.h;
CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &v, RENDER_COLOR_GREEN))
/* Clear surface. */
clearScreen();
/* Set the logical size and do a fill operation */
CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
w - 2 * (TESTRENDER_SCREEN_W / 4),
h,
SDL_LOGICAL_PRESENTATION_LETTERBOX,
SDL_SCALEMODE_LINEAR))
CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
SDL_LOGICAL_PRESENTATION_DISABLED,
SDL_SCALEMODE_NEAREST))
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Clear surface. */
clearScreen();
/* Make current */
SDL_RenderPresent(renderer);
SDL_DestroySurface(referenceSurface);
return TEST_COMPLETED;
}
/* Helper functions */
/**
* Checks to see if functionality is supported. Helper function.
*/
static int
isSupported(int code)
{
return code == 0;
}
/**
* Test to see if we can vary the draw color. Helper function.
*
* \sa SDL_SetRenderDrawColor
* \sa SDL_GetRenderDrawColor
*/
static int
hasDrawColor(void)
{
int ret, fail;
Uint8 r, g, b, a;
fail = 0;
/* Set color. */
ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
if (!isSupported(ret)) {
fail = 1;
}
ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
if (!isSupported(ret)) {
fail = 1;
}
/* Restore natural. */
ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
if (!isSupported(ret)) {
fail = 1;
}
/* Something failed, consider not available. */
if (fail) {
return 0;
}
/* Not set properly, consider failed. */
else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
return 0;
}
return 1;
}
/**
* Test to see if we can vary the blend mode. Helper function.
*
* \sa SDL_SetRenderDrawBlendMode
* \sa SDL_GetRenderDrawBlendMode
*/
static int
hasBlendModes(void)
{
int fail;
int ret;
SDL_BlendMode mode;
fail = 0;
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
if (!isSupported(ret)) {
fail = 1;
}
ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
if (!isSupported(ret)) {
fail = 1;
}
ret = (mode != SDL_BLENDMODE_BLEND);
if (!isSupported(ret)) {
fail = 1;
}
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
if (!isSupported(ret)) {
fail = 1;
}
ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
if (!isSupported(ret)) {
fail = 1;
}
ret = (mode != SDL_BLENDMODE_ADD);
if (!isSupported(ret)) {
fail = 1;
}
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
if (!isSupported(ret)) {
fail = 1;
}
ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
if (!isSupported(ret)) {
fail = 1;
}
ret = (mode != SDL_BLENDMODE_MOD);
if (!isSupported(ret)) {
fail = 1;
}
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
if (!isSupported(ret)) {
fail = 1;
}
ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
if (!isSupported(ret)) {
fail = 1;
}
ret = (mode != SDL_BLENDMODE_NONE);
if (!isSupported(ret)) {
fail = 1;
}
return !fail;
}
/**
* Loads the test image 'Face' as texture. Helper function.
*
* \sa SDL_CreateTextureFromSurface
*/
static SDL_Texture *
loadTestFace(void)
{
SDL_Surface *face;
SDL_Texture *tface;
face = SDLTest_ImageFace();
if (!face) {
return NULL;
}
tface = SDL_CreateTextureFromSurface(renderer, face);
if (!tface) {
SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
}
SDL_DestroySurface(face);
return tface;
}
/**
* Test to see if can set texture color mode. Helper function.
*
* \sa SDL_SetTextureColorMod
* \sa SDL_GetTextureColorMod
* \sa SDL_DestroyTexture
*/
static int
hasTexColor(void)
{
int fail;
int ret;
SDL_Texture *tface;
Uint8 r, g, b;
/* Get test face. */
tface = loadTestFace();
if (!tface) {
return 0;
}
/* See if supported. */
fail = 0;
ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
if (!isSupported(ret)) {
fail = 1;
}
ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
if (!isSupported(ret)) {
fail = 1;
}
/* Clean up. */
SDL_DestroyTexture(tface);
if (fail) {
return 0;
} else if ((r != 100) || (g != 100) || (b != 100)) {
return 0;
}
return 1;
}
/**
* Test to see if we can vary the alpha of the texture. Helper function.
*
* \sa SDL_SetTextureAlphaMod
* \sa SDL_GetTextureAlphaMod
* \sa SDL_DestroyTexture
*/
static int
hasTexAlpha(void)
{
int fail;
int ret;
SDL_Texture *tface;
Uint8 a;
/* Get test face. */
tface = loadTestFace();
if (!tface) {
return 0;
}
/* See if supported. */
fail = 0;
ret = SDL_SetTextureAlphaMod(tface, 100);
if (!isSupported(ret)) {
fail = 1;
}
ret = SDL_GetTextureAlphaMod(tface, &a);
if (!isSupported(ret)) {
fail = 1;
}
/* Clean up. */
SDL_DestroyTexture(tface);
if (fail) {
return 0;
} else if (a != 100) {
return 0;
}
return 1;
}
/**
* Compares screen pixels with image pixels. Helper function.
*
* \param referenceSurface Image to compare against.
* \param allowable_error allowed difference from the reference image
*
* \sa SDL_RenderReadPixels
* \sa SDL_CreateSurfaceFrom
* \sa SDL_DestroySurface
*/
static void
compare(SDL_Surface *referenceSurface, int allowable_error)
{
int ret;
SDL_Rect rect;
SDL_Surface *surface, *testSurface;
/* Explicitly specify the rect in case the window isn't the expected size... */
rect.x = 0;
rect.y = 0;
rect.w = TESTRENDER_SCREEN_W;
rect.h = TESTRENDER_SCREEN_H;
surface = SDL_RenderReadPixels(renderer, &rect);
if (!surface) {
SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
return;
}
testSurface = SDL_ConvertSurfaceFormat(surface, RENDER_COMPARE_FORMAT);
SDL_DestroySurface(surface);
if (!testSurface) {
SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurfaceFormat, got NULL, %s", SDL_GetError());
return;
}
/* Compare surface. */
ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
/* Clean up. */
SDL_DestroySurface(testSurface);
}
/**
* Clears the screen. Helper function.
*
* \sa SDL_SetRenderDrawColor
* \sa SDL_RenderClear
* \sa SDL_RenderPresent
* \sa SDL_SetRenderDrawBlendMode
*/
static int
clearScreen(void)
{
int ret;
/* Make current */
SDL_RenderPresent(renderer);
/* Set color. */
ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
/* Clear screen. */
ret = SDL_RenderClear(renderer);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
/* Set defaults. */
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
return 0;
}
/* ================= Test References ================== */
/* Render test cases */
static const SDLTest_TestCaseReference renderTest1 = {
(SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
};
static const SDLTest_TestCaseReference renderTest2 = {
(SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
};
/* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
static const SDLTest_TestCaseReference renderTest3 = {
(SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
};
static const SDLTest_TestCaseReference renderTest4 = {
(SDLTest_TestCaseFp)render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED
};
static const SDLTest_TestCaseReference renderTest5 = {
(SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
};
static const SDLTest_TestCaseReference renderTest6 = {
(SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
};
/* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
static const SDLTest_TestCaseReference renderTest7 = {
(SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
};
/* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
static const SDLTest_TestCaseReference renderTest8 = {
(SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
};
static const SDLTest_TestCaseReference renderTest9 = {
(SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
};
static const SDLTest_TestCaseReference renderTest10 = {
(SDLTest_TestCaseFp)render_testClipRect, "render_testClipRect", "Tests clip rect", TEST_ENABLED
};
static const SDLTest_TestCaseReference renderTest11 = {
(SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
};
/* Sequence of Render test cases */
static const SDLTest_TestCaseReference *renderTests[] = {
&renderTest1, &renderTest2, &renderTest3, &renderTest4,
&renderTest5, &renderTest6, &renderTest7, &renderTest8,
&renderTest9, &renderTest10, &renderTest11, NULL
};
/* Render test suite (global) */
SDLTest_TestSuiteReference renderTestSuite = {
"Render",
InitCreateRenderer,
renderTests,
CleanupDestroyRenderer
};