
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
169 lines
5.1 KiB
C
169 lines
5.1 KiB
C
/*
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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#define RESIZE_BORDER 20
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static const SDL_Rect drag_areas[] = {
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{ 20, 20, 100, 100 },
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{ 200, 70, 100, 100 },
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{ 400, 90, 100, 100 }
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};
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static const SDL_FRect render_areas[] = {
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{ 20.0f, 20.0f, 100.0f, 100.0f },
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{ 200.0f, 70.0f, 100.0f, 100.0f },
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{ 400.0f, 90.0f, 100.0f, 100.0f }
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};
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static const SDL_Rect *areas = drag_areas;
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static int numareas = SDL_arraysize(drag_areas);
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static SDL_HitTestResult SDLCALL
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hitTest(SDL_Window *window, const SDL_Point *pt, void *data)
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{
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int i;
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int w, h;
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for (i = 0; i < numareas; i++) {
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if (SDL_PointInRect(pt, &areas[i])) {
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SDL_Log("HIT-TEST: DRAGGABLE\n");
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return SDL_HITTEST_DRAGGABLE;
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}
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}
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SDL_GetWindowSize(window, &w, &h);
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#define REPORT_RESIZE_HIT(name) \
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{ \
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SDL_Log("HIT-TEST: RESIZE_" #name "\n"); \
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return SDL_HITTEST_RESIZE_##name; \
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}
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if (pt->x < RESIZE_BORDER && pt->y < RESIZE_BORDER) {
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REPORT_RESIZE_HIT(TOPLEFT);
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} else if (pt->x > RESIZE_BORDER && pt->x < w - RESIZE_BORDER && pt->y < RESIZE_BORDER) {
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REPORT_RESIZE_HIT(TOP);
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} else if (pt->x > w - RESIZE_BORDER && pt->y < RESIZE_BORDER) {
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REPORT_RESIZE_HIT(TOPRIGHT);
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} else if (pt->x > w - RESIZE_BORDER && pt->y > RESIZE_BORDER && pt->y < h - RESIZE_BORDER) {
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REPORT_RESIZE_HIT(RIGHT);
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} else if (pt->x > w - RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
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REPORT_RESIZE_HIT(BOTTOMRIGHT);
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} else if (pt->x < w - RESIZE_BORDER && pt->x > RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
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REPORT_RESIZE_HIT(BOTTOM);
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} else if (pt->x < RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
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REPORT_RESIZE_HIT(BOTTOMLEFT);
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} else if (pt->x < RESIZE_BORDER && pt->y < h - RESIZE_BORDER && pt->y > RESIZE_BORDER) {
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REPORT_RESIZE_HIT(LEFT);
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}
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SDL_Log("HIT-TEST: NORMAL\n");
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return SDL_HITTEST_NORMAL;
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}
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int main(int argc, char **argv)
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{
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int i;
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int done = 0;
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SDLTest_CommonState *state;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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return 1;
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}
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state->window_flags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE;
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/* Enable standard application logging */
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Parse commandline */
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if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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return 1;
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}
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if (!SDLTest_CommonInit(state)) {
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return 2;
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}
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for (i = 0; i < state->num_windows; i++) {
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if (!SDL_SetWindowHitTest(state->windows[i], hitTest, NULL)) {
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SDL_Log("Enabling hit-testing failed for window %d: %s", i, SDL_GetError());
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SDL_Quit();
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return 1;
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}
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}
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while (!done) {
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SDL_Event e;
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int nothing_to_do = 1;
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for (i = 0; i < state->num_windows; ++i) {
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SDL_SetRenderDrawColor(state->renderers[i], 0, 0, 127, 255);
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SDL_RenderClear(state->renderers[i]);
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SDL_SetRenderDrawColor(state->renderers[i], 255, 0, 0, 255);
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SDLTest_DrawString(state->renderers[i], (float)state->window_w / 2 - 80.0f, 10.0f, "Drag the red boxes");
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SDL_RenderFillRects(state->renderers[i], render_areas, SDL_arraysize(render_areas));
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SDL_RenderPresent(state->renderers[i]);
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}
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while (SDL_PollEvent(&e)) {
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SDLTest_CommonEvent(state, &e, &done);
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nothing_to_do = 0;
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switch (e.type) {
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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SDL_Log("button down!\n");
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break;
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case SDL_EVENT_MOUSE_BUTTON_UP:
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SDL_Log("button up!\n");
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break;
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case SDL_EVENT_WINDOW_MOVED:
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SDL_Log("Window event moved to (%d, %d)!\n", (int)e.window.data1, (int)e.window.data2);
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break;
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case SDL_EVENT_KEY_DOWN:
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if (e.key.key == SDLK_ESCAPE) {
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done = 1;
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} else if (e.key.key == SDLK_X) {
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if (!areas) {
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areas = drag_areas;
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numareas = SDL_arraysize(drag_areas);
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} else {
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areas = NULL;
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numareas = 0;
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}
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}
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break;
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case SDL_EVENT_QUIT:
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done = 1;
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break;
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default:
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break;
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}
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}
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if (nothing_to_do) {
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SDL_Delay(50);
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}
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}
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SDLTest_CommonQuit(state);
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return 0;
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}
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