
main features: - No more sdl-build-options/sdl-shared-build-options/sdl-global-options - Dependency information is stored on SDL3-collector for sdl3.pc - Use helper functions to modify the SDL targets; - sdl_sources to add sources - sdl_glob_sources to add glob soruces - sdl_link_dependency to add a link dependency that might also appear in sdl3.pc/SDL3Config.cmake - sdl_compile_definitions to add macro's - sdl_compile_options for compile options - sdl_include_directories for include directories They avoid repeated checks for existence of the SDL targets - A nice feature of the previous is the ability to generate a sdl3.pc or SDL3Config.cmake that describes its dependencies accurately. various: - remove duplicate libc symbol list - add CheckVulkan - remove unused HAVE_MPROTECT - add checks for getpagesize
98 lines
2.6 KiB
CMake
98 lines
2.6 KiB
CMake
# SDL cmake project-config input for CMakeLists.txt script
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include(FeatureSummary)
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set_package_properties(SDL3 PROPERTIES
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URL "https://www.libsdl.org/"
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DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
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)
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@PACKAGE_INIT@
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set(SDL3_FOUND TRUE)
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set(_sdl3_framework @SDL_FRAMEWORK@)
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# Find SDL3::Headers
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if(NOT TARGET SDL3::Headers)
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include("${CMAKE_CURRENT_LIST_DIR}/SDL3headersTargets.cmake")
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endif()
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set(SDL3_Headers_FOUND TRUE)
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# Find SDL3::SDL3-shared
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if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3sharedTargets.cmake")
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include("${CMAKE_CURRENT_LIST_DIR}/SDL3sharedTargets.cmake")
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set(SDL3_SDL3-shared_FOUND TRUE)
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endif()
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macro(find_sdl3_static_dependencies)
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@SDL_FIND_PKG_CONFIG_COMMANDS@
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endmacro()
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# Find SDL3::SDL3-static
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if(_sdl3_framework)
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set(SDL3_SDL3-static_FOUND TRUE)
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find_sdl3_static_dependencies()
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find_package(SDL3-static CONFIG)
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if(SDL3_SDL3-static_FOUND AND SDL3-static_FOUND)
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set(SDL3_SDL3-static_FOUND TRUE)
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endif()
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else()
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if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3staticTargets.cmake")
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set(SDL3_SDL3-static_FOUND TRUE)
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find_sdl3_static_dependencies()
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if(SDL3_SDL3-static_FOUND)
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if(ANDROID OR HAIKU)
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enable_language(CXX)
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endif()
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include("${CMAKE_CURRENT_LIST_DIR}/SDL3staticTargets.cmake")
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endif()
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endif()
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endif()
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if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND)
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set(SDL3_SDL3_FOUND TRUE)
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endif()
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# Find SDL3::SDL3_test
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if(_sdl3_framework)
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find_package(SDL3_test CONFIG)
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if(SDL3_test_FOUND)
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enable_language(OBJC)
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set(SDL3_SDL3_test_FOUND TRUE)
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endif()
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else()
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if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3testTargets.cmake")
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set(SDL3_SDL3_test_FOUND TRUE)
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@SDL_TEST_FIND_PKG_CONFIG_COMMANDS@
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if(SDL3_SDL3_test_FOUND)
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include("${CMAKE_CURRENT_LIST_DIR}/SDL3testTargets.cmake")
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endif()
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endif()
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endif()
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check_required_components(SDL3)
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function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
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if(CMAKE_VERSION VERSION_LESS "3.18")
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# Aliasing local targets is not supported on CMake < 3.18, so make it global.
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add_library(${NEW_TARGET} INTERFACE IMPORTED)
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set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
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else()
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add_library(${NEW_TARGET} ALIAS ${TARGET})
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endif()
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endfunction()
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# Make sure SDL3::SDL3 always exists
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if(NOT TARGET SDL3::SDL3)
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if(TARGET SDL3::SDL3-shared)
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_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
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else()
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_sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-static)
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endif()
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endif()
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set(SDL3_LIBRARIES SDL3::SDL3)
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set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
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set(SDL3_STATIC_PRIVATE_LIBS)
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set(SDL3TEST_LIBRARY SDL3::SDL3_test)
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