This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
SDL
Watch
1
Star
0
Fork
0
You've already forked SDL
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
SDL
/
cmake
History
Ryan C. Gordon
952bac7c47
cmake: use check_symbol_exists, not check_function_exists (thanks, Manuel!)
...
This fixes the problem where we think iOS has fseeko64, etc, but doesn't. Fixes Bugzilla
#4885
.
2020-04-13 15:22:09 -04:00
..
macros.cmake
Fixed crash if initialization of EGL failed but was tried again later.
2015-06-21 17:33:46 +02:00
sdlchecks.cmake
cmake: use check_symbol_exists, not check_function_exists (thanks, Manuel!)
2020-04-13 15:22:09 -04:00