Brick 8bf32e12d8
Improved SDL_PollEvent usage (#4794)
* Avoid unnecessary SDL_PumpEvents calls in SDL_WaitEventTimeout

* Add a sentinel event to avoid infinite poll loops

* Move SDL_POLLSENTINEL to new internal event category

* Tweak documentation to indicate SDL_PumpEvents isn't always called

* Avoid shadowing event variable

* Ignore poll sentinel if more (user) events have been added after

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2021-10-14 22:26:10 -07:00
2021-10-14 22:26:10 -07:00
2021-02-22 15:44:32 +03:00
2021-05-15 00:22:50 +03:00
2021-10-12 13:07:52 -07:00
2021-10-04 00:32:56 +03:00
2021-10-04 21:56:42 +02:00
2020-12-22 17:00:28 +03:00
2021-08-10 14:50:43 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

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